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Vladyslav H.
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Vladyslav H.

Senior Unity Developer | Cross-Platform Games & XR

Senior Unity Developer with 5+ years of experience delivering 15+ mobile, WebGL, and XR applications from concept to release. I build clean, well-structured gameplay systems that stay stable as projects grow. I focus on core systems and performance, so new features can be added without breaking what’s already working. WHAT I CAN HELP WITH • Gameplay systems - progression, UI, save/load, input • Multiplayer - Photon (PUN/Fusion), Netcode, matchmaking, session management • Cross-platform builds - iOS, Android, WebGL, Quest, Pico • Performance optimization - profiling & real device tuning (60+ FPS targets) • Custom editor tools - reducing repetitive setup time by ~60% • Backend integrations - Firebase, AWS, Unity Gaming Services WHAT YOU GET • Tested and optimized on target devices • Clean structure, so new features don’t break existing systems • Code that stays manageable as the project grows • Clear communication and realistic estimates • Organized Unity projects that other developers can easily work with SPECIALIZED EXPERIENCE Architecture & Systems Design I structure Unity projects so new features can be added without breaking existing systems. Clean setup from the start means fewer refactors later. Mobile & XR Performance Shipped 10+ VR apps (Quest/Pico) and optimized builds to maintain stable frame rates on target hardware, not just in the editor. Multiplayer & Online Features Integrated multiplayer functionality, authentication flows, and persistent data systems to keep sessions stable and player data reliable. UI & Game Systems Implementation Built scalable UI and gameplay systems that work consistently across different screen sizes, aspect ratios, and platforms. RESULTS • Delivered 15+ applications across mobile, WebGL, and XR • Shipped 10+ VR apps for Quest and Pico • Built real-time tracking and session systems used in production • Created internal tools that reduced content setup time by ~60% • Led core system and UI architecture on cross-functional teams COMMON PROJECT TYPES • “Add multiplayer to my game.” • “Improve performance on mobile/VR.” • “Fix project structure before adding more features.” • “Build core systems properly from the start.” • “Connect Unity to Firebase or other backend services.” • “Build a quick prototype to validate a game idea.” If you need structured Unity development with long-term stability and predictable delivery, feel free to reach out.

🇨🇦Barrie, Canada$25/hr100% JSS5.00 (3)Since Apr 2024

Earnings and projects

MRR
$3

Last 6 months ÷ 6

World#178,726 / 412k
🇨🇦Country#2,637 / 7,133
Revenue, last 30 days
$0

Last 6 months: $20

Total earnings
$1k

Billed in all: $1.1k

World#391,071 / 412k
🇨🇦Country#6,860 / 7,133
Per project
$208

$20 in the last 6 months

World#261,512 / 412k
🇨🇦Country#4,852 / 7,133
Projects, last 6 months
1
100% fixed0% hourly
World#128,092 / 412k
🇨🇦Country#1,897 / 7,133
Projects in all
5

Across 7 contracts

86% fixed14% hourly
World#266,042 / 412k
🇨🇦Country#4,681 / 7,133

Earnings, last 30 days

$1.1kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1,020$1,040$1,060$1,080Oct 8Oct 23Nov 7

Skill rankings: Top 31% in Git

Ranked by MRR among everyone on Upwork with the skill.

  1. #37Mixed Reality92 freelancers · 🇨🇦 #1Top 40%
  2. #149Photon Unity Networking334 freelancers · 🇨🇦 #2Top 45%
  3. #168Multiplayer293 freelancers · 🇨🇦 #1Top 57%
  4. #236Augmented Reality593 freelancers · 🇨🇦 #6Top 40%
  5. #274WebGL603 freelancers · 🇨🇦 #7Top 45%
  6. #296Virtual Reality785 freelancers · 🇨🇦 #7Top 38%
  7. #507Performance Optimization1,100 freelancers · 🇨🇦 #6Top 46%
  8. #824Game Design2,110 freelancers · 🇨🇦 #19Top 39%