Shebuel Rey A.
Unity Developer (C#) | Gameplay Systems & Prototyping | Steam / PC
I turn your game ideas into playable systems, fast, clean, and ready to scale. Whether you need help in fixing bugs, implementing new features, gameplay systems, mechanics, or full features, I focus on clean project workflow, performance, and results. I’m a Unity developer with experience building and publishing PC games (Steam) and Web builds. I specialize in: • Gameplay systems (combat, AI, inventory, abilities) • Rapid prototyping (turn your idea into playable fast) • UI systems and player interaction • Save/Load systems (PlayerPrefs, JSON, persistent data handling) • Localization systems (Google Sheets workflow for easy content editing) • Animations and polish (DOTween, UI transitions, feedback systems) • Basic shaders and visual effects (URP, Shader Graph) • Optimization and bug fixing • Steamworks integration (achievements, builds, setup) I’ve developed and published games on Steam, CrazyGames, and Google Play Store and built systems for commercial projects, including gameplay mechanics, UI flows, save systems, localization, animation polish, and optimization workflows. When working with me, you get: • Clean, readable, scalable projects • Fast communication and updates • A developer who understands both gameplay AND player experience Send me a message and let’s build your game.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $4,316$4.3k
$0 in the last 6 months
Across 2 contracts
Across 8 contracts