Yurii M.
UE5 C++ Engineer | Multiplayer Gameplay, Plugins/Integrations
I ship fast, stable UE5 C++ gameplay and netcode - and fix what others can’t. Replication/EOS-Steam, dedicated servers, plugins & integrations, ruthless optimization. What I do: * Gameplay (C++/Blueprints): Multiplayer, Animation, GAS, Enhanced Input, profiling & optimization; * Tools & Core / Integrations: Plugins & libraries, Slate/UMG, ANN/ONNX, GPT-RAG/AI agents, Web APIs, hardware SDKs (HID/Haptics); * Build & Automation: CI/CD, UAT/UBT, commandlets, cook/packaging workflows; About me: Unreal Engine 5 Engineer with deep expertise in real-time systems, performance optimization, and practical Third-Party integrations. Built C++ gameplay, tools, and netcode on real productions - Metro (4A Games), Warface, and Gunzilla’s Off The Grid - so I ship features the way studios expect: clean APIs, stable builds, and netcode that holds under load. I specialize in building robust, performant applications at the intersection of complex gameplay logic, advanced AI inference (ONNX, GPT), and immersive XR experiences.
Earnings and projects
An estimate from an earlier read
Last 6 months: $396
Billed in all: $1,847$1.8k
$198 in the last 6 months
Earnings, last 30 days
No data since Nov 5, 2026.
Skill rankings: Top 26% in Computer Science
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