Ulugbek H.
Unreal Engine 3D artist | Animation | Lighting | LookDev | CGI & VFX
I create high-quality Unreal Engine 5 cinematics, in-game cutscenes, and real-time 3D animations that elevate storytelling and production value. From camera choreography and character staging to lighting, mood, and final render polish, I focus on delivering cinematic sequences that feel intentional, immersive, and game-ready. 🎬 Production Capabilities: - UE5 Level Sequencer (advanced camera & event workflows) - Cutscene staging integrated with gameplay logic - Lighting & look development for real-time scenes - VFX integration, Niagara particles - Animation Blueprint coordination - Camera animation & shot polish - Gameplay capture & cinematic assembly - Take Recorder workflows for recording performances - Game trailers & cutscenes - Event triggering & timeline-driven interactions 🛠 Pipeline Awareness: - Organized scene structure & clean asset management - Performance-friendly cinematic builds - Collaboration with animators, level designers, and programmers - Real-time optimization & LOD awareness - Structured naming & production-ready setup 🧩 Additional 3D Background: - Strong 3D generalist foundation (Blender / 3ds Max) - Environment staging & mood creation - Character positioning & body-language-driven acting - Post-production & trailer-ready delivery If you’re developing a narrative-driven game or cinematic-heavy project in Unreal Engine, I can support your team with production-ready in-engine sequences. Let’s create something Unreal 🚀
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $149
$149 in the last 6 months
Across 10 contracts
Earnings, last 30 days
Skill rankings: Top 35% in Environmental Design
Ranked by MRR among everyone on Upwork with the skill.
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