Aleksei K.
Houdini Generalist
Modeling, Simulation, Rigging, Animation, Final Rendering. My expertise is in producing full-CG shots in Houdini. Iโm comfortable with technical skills such as 3D math and programming in VEX for geometry operations, and using Python/PDG nodes to build HDA tools and automated pipelines. I can model in Houdini, sculpt in ZBrush, texture in Substance Painter, and composite in DaVinci Resolve/Fusion to produce high-quality 3D art and animation. Iโm more than familiar with most aspects of Houdini: heightfields; SOP-level simulations (Vellum, RBD, Pyro, FLIP); compositing/texturing using COPS; rigging and animation with KineFX, APEX, and CHOPs; shading with MaterialX shaders; building scenes in Solaris (USD); and rendering in Karma.