Aleksei K.
Houdini Generalist
Modeling, Simulation, Rigging, Animation, Final Rendering. My expertise is in producing full-CG shots in Houdini. I’m comfortable with technical skills such as 3D math and programming in VEX for geometry operations, and using Python/PDG nodes to build HDA tools and automated pipelines. I can model in Houdini, sculpt in ZBrush, texture in Substance Painter, and composite in DaVinci Resolve/Fusion to produce high-quality 3D art and animation. I’m more than familiar with most aspects of Houdini: heightfields; SOP-level simulations (Vellum, RBD, Pyro, FLIP); compositing/texturing using COPS; rigging and animation with KineFX, APEX, and CHOPs; shading with MaterialX shaders; building scenes in Solaris (USD); and rendering in Karma.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $29k
Billed in all: $45,600$46k
$29k in the last 6 months
Earnings, last 30 days
Skill rankings: Top 0.54% in 3D Sculpting
Top 1% in 9 of 12 skills, ranked by MRR among everyone on Upwork with the skill.
- #43D Sculpting743 freelancers · 🇷🇸 #1Top 0.54%🇷🇸#1 of 17
- #4Houdini266 freelancers · 🇷🇸 #1Top 2%🇷🇸#1 of 5
- #63D Rigging887 freelancers · 🇷🇸 #1Top 0.68%🇷🇸#1 of 18
- #6Compositing713 freelancers · 🇷🇸 #1Top 0.84%🇷🇸#1 of 16
- #7Substance Painter1,007 freelancers · 🇷🇸 #2Top 0.70%🇷🇸#2 of 24
- #9Pixologic Zbrush1,170 freelancers · 🇷🇸 #1Top 0.77%🇷🇸#1 of 35
- #133D Texturing1,001 freelancers · 🇷🇸 #1Top 1%🇷🇸#1 of 32
- #17DaVinci Resolve2,938 freelancers · 🇷🇸 #1Top 0.58%🇷🇸#1 of 40