Anastasiya S.
UI UX Designer | Mobile App Design Web Design Figma UI UX Designer
π I am Anastasiya. Five years in Figma, 100% Job Success, and I still redraw the first screen three times before it feels obvious. If your users hesitate on screen two, that is the part I fix. β UI UX Designer | Mobile app designer | Product designer | Web designer | Figma 100% Job Success | Top Rated Plus | $50K+ earned | 5+ years | 12 industries I am a UI UX Designer and product designer with 5+ years inside an agency product team, 100% Job Success on every contract I have taken here, and 20 published cases across 12 industries. Mobile app design, SaaS dashboards, and web design, built to ship rather than to be presented. π¨ Figma mobile app design and mobile app designer work, 11 of 20 cases 11 of my 20 published cases are Figma mobile app design for iOS and Android, 2 platforms drawn separately instead of 1 design squeezed twice. As a mobile app designer I start with the user flow, not the visuals: what the user is trying to do, in what order, and where they hesitate. Then wireframing, UI UX prototyping, and user interface design at full fidelity, with 4 states per screen that nobody remembers to specify: empty, loading, error, offline. Mobile UI design respects the platform, so an iOS screen behaves like iOS. π UI UX designer SaaS Figma dashboards and CRM, 6 of 20 cases 6 published cases are dashboards, one carrying 5 user roles inside a single interface. This part of user experience design starts with information architecture: what belongs on the first screen, what belongs 1 click deeper, and what nobody ever opens. Then tables, filters, and data visualization sized for real volume rather than for demo data, role based views so 5 roles see 5 versions of the same screen, and a density that lets someone scan instead of read. π Web design, Website designer, Wix web design, Webflow designer, 3 breakpoints As a web designer I design responsive websites, landing pages, and web app interfaces, and I draw 3 breakpoints on every page, desktop, tablet, and mobile, because the mobile version carries most of the traffic. Landing page design gets the same 3 breakpoints as everything else. Web design here is built around 1 conversion goal instead of around a layout I liked. π§ Wordpress developer UI UX, UI UX designer Wix, Web developer handoff, 4 routes 1 Figma file, 4 build routes: a Web developer, a Wordpress developer, a Webflow designer, or a Wix web design team. UI UX designer Wix and Webflow projects get the same handoff as native ones, with every state drawn instead of guessed. π UI UX designer Shopify and Shopify UI UX, 5 page types Shopify UI UX means the 5 page types where money is made or lost: home, collection, product, cart, checkout. I have designed storefronts and blog systems, mobile view first, 3 breakpoints each. UI UX designer Shopify work starts with your analytics, not with my taste. π€ UI UX designer AI and mobile app design AI, 2 cases 2 of my cases are AI products: an AI bot trainer app and analytics driven interfaces. Mobile app design AI has 1 extra rule, never let generated output look identical to verified data, because that is where trust dies. π§© Design systems, UI graphics, GUI design, 1 library per product Every product I deliver as a UI UX Designer ends with 1 component library: tokens, variants, and 4 states per component, so screen 40 never contradicts screen 1. UI graphics, icon sets, and GUI design are part of that delivery. Brand identity design and logo design arrive from your side or from a Graphic designer on our team, and as a Product designer I build the interface around your branding. π― UI UX Designer across 12 industries, 20 published cases 20 published cases as a UI UX Designer cover fintech and crypto (ZimoCash, Jon D. Rock, Wethermrkt), SaaS and CRM (Krankque, Tarkeez), healthcare (EdEHR, MicroRec), e-commerce and marketplaces (My Store, Bliss Pool, Photaka), social and dating (Zinglez, ShareMy, HubNox), and fitness, music, and on-demand apps (Regent, Music Coast, Ghasla). βοΈ How I work as your UI UX Designer, 3 stages 3 stages, always in this order, and every UX & UI decision written down rather than only drawn. Before high fidelity UI: UX research, user flow mapping, wireframing, prototyping. Then the screens. After: usability testing on the flows that carry your revenue. As a UI UX designer I hand off to native iOS and Android teams, to a Flutter mobile app developer India based or anywhere else, and to web teams. Files arriving as Adobe XD, Adobe Photoshop, Adobe Illustrator, or Adobe InDesign I continue in Figma. 1 honest limit: I am not a Game UI UX designer. Product interfaces, mobile apps, SaaS dashboards, and websites are what I do every day, and that focus is why the work lands. π Launching a mobile app, redesigning a web product, or shaping a SaaS platform? Tell me what you are building and I will show you how I would approach it. Hiring a UI UX Designer is easier when you can see the thinking first.