Alessandro C.
3d Generalist | 3D Game Art, 3D Modeling, 3D Design
I’m a 3D Environment Artist specialized in creating cinematic-quality environments for games, films, and real-time experiences. Using Maya, Unreal Engine 5, and Substance Painter, I focus on delivering high-detail modular assets, realistic PBR materials, and atmospheric lighting setups. I design both stylized and photorealistic worlds, with a deep understanding of scale, storytelling through environment, and game-ready optimization (lightmaps, LODs, vertex paint, and more). 🔧 Tools: Maya, Unreal Engine 5, Substance Painter, ZBrush, Houdini (basic FX), Python (Maya tools), Katana (lighting), Photoshop ✅ Available for freelance, contract, and studio collaborations. Let’s bring your world to life.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $2,721$2.7k