Arman H.
3D Technical Animator | Unity, Unreal Engine | Gameplay & FPS Animatio
I am a 3D Technical Animator with 7+ years of experience, specializing in gameplay animation, animation systems, and character pipelines for Unity and Unreal Engine. I help game developers take animation from Blender all the way into a working game environment โ including animation creation, retargeting, cleanup, rigging, implementation, optimization, and troubleshooting. My main areas of work include: Unity & Unreal Engine Animation Gameplay / Character Animation FPS & Viewmodel Animation Third-Person Animation Animation Systems & State Machines Animator Controllers / Animation Blueprints Blend Trees & Animation Blending Root Motion Animation IK & Character Interaction Motion Capture Cleanup & Optimization Animation Retargeting Character Rigging & Skinning FBX Animation Pipelines NPC / AI Character Animation Product & Cinematic Animation I have worked on projects involving complete gameplay animation systems, large animation libraries, character locomotion, combat and interaction animations, FPS weapon/viewmodel animation, mocap pipelines, and animation retargeting across different character rigs. My primary tools include Blender, Unity, Unreal Engine, and Cascadeur. I am comfortable working both as an animator and on the technical integration side, so I can communicate directly with programmers and help diagnose problems between DCC software and the game engine. If you need an animator who understands not only how an animation should look, but how it needs to work inside the game, feel free to contact me.