Mykola M.
3D Generalist | 3D Artist | 3D modeling | Render | Unity | UE
Hi! I'm 3D artist with a strong background in modeling, texturing, rendering, and animation. I specialize in creating high-quality assets for games, animations, and visualizations. Skilled in Maya, ZBrush, and Substance Painter, Unity, UE, Photoshop etc., I bring ideas to life with attention to detail and optimized workflows. Let's collaborate on your next project! π§ Tools and Technologies: Modeling and Sculpting: Maya/3DsMax/Zbrush Texturing and baking: Substance Painter/Photoshop/Marmoset Toolbag Rendering: Arnold/Corona/Marmoset Game Engine: Unity/UE Rigging: Maya π‘ Services: βοΈ 3D Modeling & Sculpting Creation of high-poly and low-poly models of high quality, for almost any needs. From stylized and optimized assets for mobile games, to detailed models for photorealistic rendering! βοΈ Texturing & UV Mapping Knowledge of Substance Painter, Photoshop, Marmoset Toolbag and other software, in combination with a strong understanding of UV, allows me to create textures of any complexity and quality. βοΈ Rendering & Lighting The experience gained over the years while working with architectural visualization and various game engines allows me to achieve results that will satisfy you! βοΈ Game-Ready Assets Long-term experience in developing models for VR, AR and mobile applications and games gives me the opportunity to create high-quality and optimized models for various platforms. π₯ Let's create something amazing together! If you are looking for an experienced 3D artist who combines technical knowledge with artistic vision, I would be happy to bring your idea to life!