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Maksym Z.
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Maksym Z.

Unity Game Developer | MVPs & Full Games | PC/Mobile/VR

I started my C# career writing diagnostic software for nuclear power plants. Reliability there wasn't a feature. It was the baseline. That habit never left me, and these days it goes into my Unity work: small, focused tasks, full games, and everything in between. 7 years of C#. PC, mobile, VR. I can jump into an existing project, own a standalone system, or take your idea or GDD all the way to a working MVP: planning, architecture, gameplay, UI, integrations, optimization, testing, and builds you can actually play. πŸ”Ή SOME THINGS I'VE BUILT β€’ Godly Survivors, an action roguelite released on Steam. I designed and developed it solo, including custom progression, enemy AI with dynamic difficulty, and runtime world generation. I owned its design and development from first concept to launch. β€’ Expanded a 12-level 3D educational game for kids with new arcade mechanics, story progression, and supporting systems. β€’ Developed VR/XR apps for Meta Quest and Apple Vision Pro with live 360Β° video, streamed content, and backend integration. β€’ Built mobile games and simulators featuring boat physics with water dynamics, time-stop puzzle mechanics, REST APIs, Firebase, and monetization. β€’ On one optimization job, I cut an app's build size by 5x. I genuinely enjoy profiling and hunting down CPU/GPU bottlenecks. πŸ”Ή WHAT I CAN DO FOR YOU β€’ Build your game from start to finish: indie titles, MVPs, and vertical slices. β€’ Design and code gameplay systems: combat that feels right, enemy AI, abilities, inventory, economy, progression, and save systems. I lean on data-driven configs so designers can tune things without touching code. β€’ Help on the design side too: core loops, balance models, docs a team can implement without guessing, and custom Unity Editor tools when a workflow needs one. β€’ Take over or extend an existing project: new features, bug fixes, refactoring, third-party integrations, and gameplay or UI polish. β€’ Profile and optimize for PC, mobile, and VR. β€’ Handle backend and platform integrations: Firebase, REST APIs, Addressables, IAP, ads, and the SDKs your project needs. πŸ”Ή HOW I WORK Clear milestones, risks raised early, and playable builds throughout instead of one big reveal at the end. AI speeds up implementation and testing; I do the thinking, shape the architecture, and make the final call. You get honest progress updates, documented changes, and code the next developer won't curse at. I care about the product, not just the paycheck. Details matter to me. Whether it's a focused fix, an indie MVP, or something bigger (AAA too, assuming you bring the studio πŸ™‚), send me your idea, GDD, current build, or task description, and I'll help turn it into a working result.

πŸ‡ΊπŸ‡¦Kropyvnytskyy, Ukraine$20/hr100% JSS5.00 (7)Since Apr 2025
MRR
$1,341
🌍#35.8K/363K
πŸ‡ΊπŸ‡¦#1,869/12.9K
Recent Earnings
$8,048
🌍#35.8K/363K
πŸ‡ΊπŸ‡¦#1,869/12.9K
Total Earnings
$15,657
🌍#150K/363K
πŸ‡ΊπŸ‡¦#7,183/12.9K
Avg. Per Project
$921
🌍#120K/363K
πŸ‡ΊπŸ‡¦#5,541/12.9K
Recent Projects
9
5f4h
🌍#137K/363K
πŸ‡ΊπŸ‡¦#5,852/12.9K
Total Projects
17
13f4h
🌍#137K/363K
πŸ‡ΊπŸ‡¦#5,852/12.9K
MRR Performance Over Time
$50k$25k$0
6 mo ago3 mo agoNow
Coming SoonGathering historical data
World Skill Rankings
of 69
#8
Virtual Reality GameTop 10%
#10Steam
#19Game Development Bug Fix
#51Mobile Game Development
#135Software Architecture
#151Game Design
#219Game Development
#251Unity
#538REST API
#543Git
#909C#
πŸ‡ΊπŸ‡¦Ukraine Skill Rankings
of 9
#1
Game Development Bug FixTop <0.01%
#1Virtual Reality Game
#2Steam
#4Mobile Game Development
#11Game Design
#15Game Development
#17Software Architecture
#32Unity
#54REST API
#83C#
#104Git
Maksym Z. β€” Top 14% in Ukraine | UpworkMRR