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Maksym Z.
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Maksym Z.

Unity Game Developer | MVPs & Full Games | PC/Mobile/VR

Unity developer who ships games: Godly Survivors on Steam (solo), a multiplayer fighting game, RTS projects, mobile and VR. 7 years of C#, PC, mobile, WebGL and VR. I can jump into an existing project, own a standalone system, or take your idea or GDD all the way to a working MVP: planning, architecture, gameplay, UI, integrations, optimization, testing, and builds you can actually play. 🔹 SOME THINGS I'VE BUILT - Godly Survivors, an action roguelite released on Steam. I designed and developed it solo, including custom progression, enemy AI with dynamic difficulty, and runtime world generation. - Unity lead on Karkaba, an online fighting game on Steam with Photon multiplayer. - RTS games with unit AI, pathfinding, fog of war and server-authoritative multiplayer. - VR/XR apps for Meta Quest and Apple Vision Pro with live 360° video, streamed content, and backend integration. - Mobile games and simulators with boat physics and water dynamics, time-stop puzzle mechanics, REST APIs, Firebase, and monetization. Expanded a 12-level 3D educational game for kids with new mechanics and story progression. - On one optimization job, I cut an app's build size by 5x. I genuinely enjoy profiling and hunting down CPU/GPU bottlenecks. 🔹 WHAT I CAN DO FOR YOU - Build your game from start to finish: indie titles, MVPs, vertical slices, 2D and 3D. - Gameplay systems: combat that feels right, enemy AI, abilities, inventory, economy, progression, save systems. Data-driven configs so designers can tune without touching code. - Multiplayer: Photon, Fish-Net, Netcode, Steam lobbies, host and server-authoritative setups. - Design side: core loops, balance, docs a team can implement without guessing, custom Unity Editor tools. - Take over or extend an existing project: features, bug fixes, refactoring, integrations, gameplay and UI polish. - Profile and optimize for PC, mobile, WebGL and VR. - Integrations: Firebase, REST APIs, Addressables, IAP, ads, and the SDKs your project needs. 🔹 HOW I WORK I started my C# career writing diagnostic software for nuclear power plants, where reliability was the baseline. That habit stayed with me. Clear milestones, risks raised early, playable builds throughout instead of one big reveal at the end, honest progress updates, and code the next developer won't curse at. I do the thinking, shape the architecture and make the final call. Whether it's a focused fix, an indie MVP or something bigger (AAA too, assuming you bring the studio 🙂), send me your idea, GDD, build or task, and I'll help turn it into a working result.

🇺🇦Kropyvnytskyy, Ukraine$20/hr100% JSS5.00 (9)Since Apr 2025

Earnings and projects

MRR
$2k

Last 6 months ÷ 6

World#22,507 / 412k
🇺🇦Country#1,242 / 14.3k
Revenue, last 30 days
$6k

Last 6 months: $12k

World#4,061 / 412k
🇺🇦Country#266 / 14.3k
Total earnings
$24k

Billed in all: $25k

World#126,184 / 412k
🇺🇦Country#6,415 / 14.3k
Per project
$1.1k

$803 in the last 6 months

World#116,730 / 412k
🇺🇦Country#5,451 / 14.3k
Projects, last 6 months
15
67% fixed33% hourly
World#9,888 / 412k
🇺🇦Country#484 / 14.3k
Projects in all
22
77% fixed23% hourly
World#124,455 / 412k
🇺🇦Country#5,319 / 14.3k

Earnings, last 30 days

$24.5k+$6k earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$15k$20k$25kOct 9Oct 24Nov 8

Skill rankings: Top 4% in Video Game

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