Mikhail K.
3D Product Modeler | GLB/USDZ, Web, AR & 3D Configurators
If your 3D model is going into a configurator, I already know what can go wrong before it reaches the browser. I build product assets for runtime control from the start: clean components, predictable materials, optimized GLB/glTF files, and a structure developers can actually work with. I prepare 3D products for component switching, material variations, tiled textures, configurable options, animation, and real-time use. My main focus is furniture, products, technical objects, vehicles, interiors, and other hard-surface assets for Web, AR, VR, e-commerce, and interactive product configurators. I understand the entire life of a configurable 3D product - from geometry in Blender to the customer clicking options in the browser. I also work with React and Three.js, which helps me understand both sides of the pipeline: how the asset should be built and how it will be controlled at runtime. My work includes: - 3D product modeling - GLB/glTF preparation - low-poly and mid-poly optimization - clean topology and UVs - PBR materials and texturing - scan and CAD cleanup - configurable component structure - material and product variants - real-time and web optimization 3D: Blender, 3ds Max, Substance Painter, Photoshop Web 3D: Three.js, React, WebGL Formats: GLB/glTF, FBX, OBJ, USDZ and other production formats If you already have a model, CAD file, scan, drawings, or product references, send them along with the target platform. I can help prepare the asset correctly from the start.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $5.6k
Billed in all: $5,738$5.7k
$622 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 9% in Substance Painter
Ranked by MRR among everyone on Upwork with the skill.
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