Alvaro V.
Unreal Engine, Lighting Artist, Level Designer, | AI Content Bocha
I’m a Lighting Artist, Level Designer, and Cinematics Artist working in Unreal Engine since version 4.0. With a background in filmmaking, photography, and editing, I bring a strong sense of composition, atmosphere, and visual storytelling to every project. Whether I’m building environments from scratch or enhancing existing scenes, my goal is always to create immersive worlds that feel alive, intentional, and emotionally engaging. What I do best: Lighting design for stylized or realistic environments Level design with a focus on flow, pacing, and mood Sequencer-driven cinematics and cutscenes World building in UE5 and UEFN Real-time lighting for games, animation, or virtual experiences I’ve worked on a wide range of projects, from animated series for NBC/Peacock to branded VR/AR experiences and horror maps in Fortnite Creative. I collaborate well, communicate clearly, and always aim to deliver thoughtful, high-quality work. AI Video Creation & Editing (Bocha Agency) In addition to my Unreal Engine work, I’m part of Bocha Agency, where I work as an AI Video Creator and Editor. I develop commercials, music videos, and concept pieces using tools such as Gemini, Veo, Photoshop, Premiere, and After Effects. Our process combines human creative direction with AI-driven visuals to craft bold, cinematic, and innovative storytelling. This work expands my practice into the frontier between filmmaking and AI, allowing me to merge artistic intuition with new technology to create visually striking and emotionally resonant results.
Earnings and projects
An estimate from an earlier read
Earnings, last 30 days
No data since Nov 5, 2026.