Artur K.
Senior UE5 Gameplay Engineer|GAS, C++/Bleuprints & Technical Architect
Senior UE5 Gameplay Engineer | From Core Architecture to Bug Fixing. I build game systems that don't just work - they scale. Whether it's a complex combat framework from scratch or untangling someone else's 'spaghetti' logic, I get the job done quickly and cleanly. What I actually do: • Architecting Core Systems: I create solid foundations for RPGs, Shooters, and Action games using C++ and Blueprints. I know exactly how to balance performance and flexibility. • Advanced Gameplay & GAS: I specialize in the Gameplay Ability System, building modular abilities, attributes, and effects that are easy for designers to use. • Complex AI & Combat: I develop smart NPCs (Behavior Trees/EQS) and frame-perfect combat systems that feel professional. • Interaction System and Physics Interaction: I have strong experience of building Advanced Interaction Framework, Physics Based Mechanics, and Inventory Integration. The 'Bug Fixer' side of me: I’m often hired to step into projects that are already 'on fire.' If you have critical bugs, performance drops, or a blueprint mess that no one wants to touch - I’ll dive in, refactor it, and make it production-ready. Why trust me with your project? I’m currently the Lead Programmer for a professional Souls-like RPG and Similator, where I handle everything from the core framework to final system integration. I’ve already closed several high-rated jobs on Upwork and worked on released games. I’m available for 30+ hours a week and ready to start immediately. If you need someone who ‘just gets it’ and can handle any technical challenge, let’s chat.
Earnings and projects
Last 6 months ÷ 6
Across 5 contracts