Lewis S.
Principal Game Designer | Economy, UX, Gameplay & Progression Design
I have 11 years experience designing games played by tens of millions of players, including six years as a Senior Game Designer at Zynga. I can design gameplay, systems, economies, onboarding, progression, tune difficulty and diagnose UX, monetization, and retention problems. Services: β’ Level design and content planning β hands-on creation, review, sequencing, cadence and difficulty targeting β’ Gameplay and UX audits β prioritized findings covering friction, comprehension, progression, balance and monetization risks β’ Progression and difficulty systems β maintainable models with defined structures, targets and validation requirements β’ FTUE and onboarding β tutorial sequencing that builds comprehension and aligns with early difficulty β’ Gameplay Mechanics and feature design β new concepts, rules, player flows and specifications, plus refinement and iteration for existing content β’ Economy and systems balancing β crafting, rewards, currencies, weapons, upgrades, progression gating and tuning models β’ LiveOps planning and content cadence β recurring events, challenges and content structures designed for continued engagement β’ GDDs, specifications and production planning β implementation-ready documentation Iβm available for hourly or fixed-price engagements.