Mitra M.
3D Artist | Game Art, Animation, Product Visualization
I create high-quality, production-ready 3D models and assets for games, animation, and real-time experiences. I build assets with clean topology, efficient geometry, proper UVs, optimized workflows, and PBR materials ready for professional production pipelines and real-time applications. What I can help you with: ⢠High-quality 3D modeling for games and animation ⢠Game-ready props, environments, and production assets ⢠Modular environment and modular asset creation ⢠Hard-surface and organic modeling ⢠Environment assets and architectural elements ⢠High-poly and low-poly modeling ⢠Clean topology and optimized geometry ⢠UV unwrapping and efficient UV layouts ⢠PBR texturing and material creation ⢠Procedural and tileable materials ⢠Asset optimization for real-time applications ⢠Preparing and integrating assets for Unreal Engine Tools I work with: Maya ⢠Blender ⢠ZBrush ⢠Substance Painter ⢠Substance Designer ⢠Unreal Engine Whether you need a single detailed prop, a complete modular environment kit, stylized or realistic game assets, or production-ready models for animation, I can help bring your ideas from concept to a polished final asset. I focus on creating reliable, visually strong assets that are not only appealing but also practical for real production workflows. If you're looking for a 3D artist who understands both the artistic and technical sides of game and asset production, let's talk. âđť