MING YI L.
Senior Game Graphics Programmer | Engine & Shader Expert | WebGPU&3DGS
15+ Years Game Engine Expert. I fix rendering bottlenecks and build high-performance Shaders that standard developers can't. Shipped AAA-quality Unity/UE titles and specialized in WebGPU, 3DGS, and Mobile Optimization. Need 60FPS on low-end devices? I’m your guy. I am a Senior Graphics Programmer specializing in the "deep waters" of development: Rendering Pipelines, Custom Shaders, and GPU Performance. Having shipped titles across PC, Console, and Mobile, I solve complex technical challenges that require engine-level intervention. Why hire a 15-year industry veteran? Engine Mastery: Deep expertise in Unity (C#), Unreal Engine (C++), and Custom Engines (C++/Vulkan/OpenGL). Shader Architecture: Expert in HLSL/GLSL/WGSL. I build everything from PBR materials to complex Ray-Traced effects and optimized mobile shaders. Performance Surgeon: Proven track record of boosting frame rates by 25–40% through draw-call reduction, memory optimization, and framegraph restructuring. Next-Gen Ready: Early adopter of WebGPU, Bevy (Rust), and 3D Gaussian Splatting (3DGS), bringing AAA visual fidelity to the web. Core Expertise 1. Game Rendering & Pipeline Engineering Custom Pipelines: Expert in Unity URP/HDRP and Unreal RHI. Advanced Shaders: Volumetric rendering, GPU Particle Systems (1M+ particles), and water/atmosphere simulation. Bug Fixing: Debugging assembly-level GPU regressions, skill-effect conflicts, and core rendering bugs. 2. Mobile & Cross-Platform Optimization Extreme Performance: Ensuring 60FPS stability on low-end Mali/Adreno GPUs. Tooling: Building C++/Qt/WPF asset pipeline tools to cut production time by 30%. 3. Cutting-Edge Web Graphics WebGPU & Wasm: High-performance rendering via Bevy (Rust) and WebGL. 3DGS Integration: Developing real-time 3D Gaussian Splatting viewers for interactive web environments. Web Ray Tracing: Implementing DXR-style logic in the browser for high-fidelity assets (e.g., jewelry/automotive). Featured Projects High-Performance Mobile Games: Shipped 3 commercial titles (100k+ downloads) with optimized mobile rendering. Meteorological GIS System: Advanced 3D visualization platform using Cesium. Real-time Ray-Traced Web Demo: High-fidelity diamond rendering system via Three.js. 3DGS + WebGPU Lab: Low-latency 3DGS reconstruction and interactive web viewers.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $1,957$2k