Atsushi M.
Unreal Engine / Unity Technical Artist
I'm a Technical Artist and Visual Developer with experience in real-time production using Unity and Unreal Engine. My work spans interactive installations, live performance visuals, AR content, and immersive VR storytelling. I specialize in crafting dynamic visual effects, procedural animation systems, and custom shaders—often combining visual scripting (Blueprints or Visual Scripting) with code-based solutions. I've worked on high-profile projects such as the AR production for JUMP FESTA 2024 and a VR adaptation of "Poupelle of Chimney Town." Currently expanding my expertise in Unreal Engine to deliver interactive and visually rich real-time experiences. I'm detail-oriented, proactive in communication, and committed to creative problem-solving. Let’s work together to bring your project to life.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $3,832$3.8k