Matheus L.
Unity Game Developer | Desktop, VR and Mobile | Local and Multiplayer
I'm a Unity Developer with over 4 years of experience implementing core gameplay systems for 2D and 3D games using C#. Skilled in gameplay programming, UI systems, performance optimization and multiplayer development. Proven ability to collaborate in cross-functional teams, contribute to live projects, and deliver optimized, scalable gameplay features, with a strong passion for game creation. Technical Skills - Game Engines: Unity (2D/3D), Cinemachine, DoTween - Programming: C#, Multiplayer Networking, Photon/Netcode for GameObjects, Steamworks, UI Systems, UI/UX Implementation, Performance Optimization - Collaboration: GitHub, Agile/Scrum - Design & Media: Photoshop, Audiovisual Editing, Game Design Document (GDD) - Extra: Cross-platform Development, Mobile Games, Gameplay Prototyping Projects I've worked on: - BYORacer: Sons of Valkyrie: Responsible for the multiplayer system development, along with the development of mechanics and independent systems - Driving Rogue: Responsible for the project core mechanics development, as well as the multiplayer system integrated with Steam - Feelings: Responsible for the project systems and mechanics development - Mergelicious Pizzaria: Responsible for the project systems and mechanics development - O Presente de Cecília: Collaborate on the project side minigames and bug fixing - Cucoo: The Magic Shop: Responsible for the game mechanics development and API system integration - Josiel Kart: Responsible for the project development and Photon integration with Unity. Developed by me and a classmate as a conclusion work of Bachelor Degree at Game Development - Projeto: PRISMA: Prototype created to participate on a Game Jam (Done in less than 72 hours)
Earnings and projects
Last 6 months ÷ 6
Billed in all: $2,180$2.2k