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Saurav V.
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Saurav V.

Senior Game Developer | Unity Engine, Unreal Engine, Godot & Roblox

Hi, I'm Saurav. I develop engaging games and interactive experiences using Unity Engine, Unreal Engine, Godot, Roblox Studio and JavaScript. I'm working across the complete game development process, from understanding the initial concept and designing core gameplay mechanics to implementing features, building levels, integrating multiplayer systems, optimizing performance, and preparing games for release. Every game has different technical and creative requirements. A mobile game needs lightweight assets, simple controls, and stable performance across devices. A PC or console game may require larger environments, advanced visual effects, complex AI, and detailed gameplay systems. A Roblox game needs platform-specific mechanics, monetization, and community-focused engagement. I select the engine and technical approach based on what the game actually needs. UNITY GAME DEVELOPMENT I use Unity for 2D and 3D games, mobile games, PC games, multiplayer products, simulations, and AR or VR experiences. I can help develop gameplay mechanics, character controllers, camera systems, user interfaces, inventories, level progression, rewards, leaderboards, in-app purchases, advertisements, save systems, and backend integrations. For existing Unity projects, I can support bug fixing, feature development, performance improvements, code organization, asset integration, SDK updates, and platform builds. UNREAL ENGINE DEVELOPMENT I develop Unreal Games and real-time interactive applications, from early prototypes to polished releases. Depending on the project, development can involve Blueprints, C++, character systems, animation, AI, level design, lighting, visual effects, multiplayer features, and performance optimization. I can also help review or migrate an existing Unreal Engine project, resolve compatibility problems, update plugins, correct broken Blueprints, improve performance, and add new gameplay features. GODOT GAME DEVELOPMENT Godot is a strong option for independent games, prototypes, lightweight 2D projects, and custom interactive applications. I can develop Godot projects involving player movement, physics, combat, enemies, levels, user interfaces, dialogue, inventory, progression, save data, sound, and platform exports. I can also improve an existing Godot codebase or convert a prototype into a more structured game. ROBLOX DEVELOPMENT I build Roblox experiences using Roblox Studio and Lua. A Roblox project can include gameplay systems, multiplayer mechanics, maps, user interfaces, inventories, quests, rewards, leaderboards, data saving, game passes, developer products, and administrative tools. Roblox games need more than an initial concept. Player onboarding, progression, replay value, social interaction, retention, and monetization should be considered as connected parts of the experience. MULTIPLAYER AND ONLINE FEATURES I can help implement multiplayer features such as player joining, lobbies, matchmaking, synchronized gameplay, rooms, teams, scoreboards, chat, leaderboards, and persistent player data. Online games must also handle disconnections, delayed responses, duplicate actions, invalid player requests, and differences between client and server states. I plan these situations as part of the gameplay flow. AR, VR AND INTERACTIVE EXPERIENCES I can develop or improve player controls, combat, AI behaviour, physics, quests, dialogue, inventory, progression, achievements, scoring, rewards, UI, audio, animation, and level systems. Performance work may involve reducing unnecessary processing, managing memory, improving asset usage, optimizing levels, reducing loading time, and testing the game on its target devices. Before release, I can support gameplay testing, bug fixing, build configuration, SDK integration, platform requirements, and deployment preparation. MY DEVELOPMENT APPROACH I begin by understanding the game concept, target audience, platform, visual style, core mechanics, multiplayer requirements, monetization model, and current development status. I then organize the work into clear systems and milestones. For an existing game, I first review the current project and identify technical risks before proposing major changes. Whether you need a prototype, complete game, Roblox experience, multiplayer system, AR or VR application, engine migration, feature update, or performance improvement, I can help turn the requirements into a playable and maintainable product. Share your game concept, engine, target platform, current build, or feature requirements. I will review them and suggest a practical development approach.

🇮🇳Delhi, India$15/hr100% JSS5.00 (2)Since Oct 2025

Earnings and projects

MRR
$1.1k

Last 6 months ÷ 6

World#45,121 / 412k
🇮🇳Country#5,024 / 45.9k
Revenue, last 30 days
$2.8k

Last 6 months: $6.5k

World#13,850 / 412k
🇮🇳Country#1,744 / 45.9k
Total earnings
$6.6k

Billed in all: $7k

World#230,696 / 412k
🇮🇳Country#28,017 / 45.9k
Per project
$1.7k

$2.2k in the last 6 months

World#88,439 / 412k
🇮🇳Country#10,873 / 45.9k
Projects, last 6 months
3
0% fixed100% hourly
World#66,479 / 412k
🇮🇳Country#7,740 / 45.9k
Projects in all
4
25% fixed75% hourly
World#283,741 / 412k
🇮🇳Country#35,184 / 45.9k

Earnings, last 30 days

$7k+$2.8k earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$4k$6k$8kOct 8Oct 23Nov 7

Skill rankings: Top 7% in Character Animation

Ranked by MRR among everyone on Upwork with the skill.

  1. 2Arcade Game22 freelancers · 🇮🇳 #1Top 9%
  2. #17Roblox Studio113 freelancers · 🇮🇳 #10Top 15%
  3. #18Lua173 freelancers · 🇮🇳 #3Top 10%
  4. #21Godot195 freelancers · 🇮🇳 #1Top 11%
  5. #26Game Development Bug Fix269 freelancers · 🇮🇳 #5Top 10%
  6. #39Game Mechanics286 freelancers · 🇮🇳 #4Top 14%
  7. #41Game Prototype325 freelancers · 🇮🇳 #9Top 13%
  8. #42PC Game296 freelancers · 🇮🇳 #8Top 14%