Sting M.
Unity Developer | XR Engineer | 3D Technical Artist
XR and 3D software development engineer with extensive experience in Unity. I focus on creating immersive experiences, from software development to 3D performance optimization, interactive solutions, and graphical tools such as volume rendering systems and 3D simulations. My goal is to integrate design, technology, and functionality to solve real-world problems. I have developed various Unity projects, participating in game design, programming, and 3D art using Unity as the primary engine and employing diWerent GPU/CPU resource optimization techniques according to the end-user device requirements. I have experience using languages such as C#, Swift, Python, and C++, as well as AR frameworks like ARKit and ARCore. I have mastery of 3D modeling, rigging, animation, UVW mapping, realistic texturing, etc. meeting the requirements and specifications for XR technologies, and handling a wide range of 3D software such as 3Ds Max, Blender, Maya, Substancer Painter, Zbrush, Autocad, Inventor and Sketchup.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $8.2k
Billed in all: $10,243$10k
$1.6k in the last 6 months
Earnings, last 30 days
Skill rankings: Top 5% in Substance Painter
Ranked by MRR among everyone on Upwork with the skill.
- #6Mixed Reality92 freelancers · 🇵🇪 #1Top 7%🇵🇪#1 of 1
- #15Meta Quest77 freelancers · 🇵🇪 #1Top 19%🇵🇪#1 of 1
- #31PC Game296 freelancers · 🇵🇪 #1Top 10%🇵🇪#1 of 1
- #54Substance Painter1,007 freelancers · 🇵🇪 #1Top 5%🇵🇪#1 of 4
- #55AR & VR554 freelancers · 🇵🇪 #1Top 10%🇵🇪#1 of 1
- #140Performance Optimization1,100 freelancers · 🇵🇪 #1Top 13%🇵🇪#1 of 2
- #152Game Design2,110 freelancers · 🇵🇪 #1Top 7%🇵🇪#1 of 3
- #190Flask2,438 freelancers · 🇵🇪 #3Top 8%🇵🇪#3 of 4