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BackJul 23
Jeremy H.

Jeremy H.

Developer | VST/DSP | AI | Unity/Unreal | Web/Desktop/Embedded

I help small to mid-sized businesses and studios turn ideas into reliable software fast. I’ve shipped mobile apps, VST/AU audio plugins (JUCE/C++), marketing sites, custom web apps, desktop utilities, embedded/DSP projects, and production game/VR/XR work. A big part of my workflow today is agentic AI: I actively use tools like OpenAI ChatGPT / Codex, ClaudeCode / OpenClaw-style agent runners / Copilot-class assistants to accelerate research, implementation, refactors, test generation, documentation, and code review. I accomplish all of this while keeping human-level engineering judgment in the loop. The result is faster iteration without sacrificing maintainability, performance, or correctness. On the VR/XR side, I build Quest/OpenXR/SteamVR experiences with attention to frame-rate targets, interaction design, and platform specifics. I’m comfortable owning gameplay systems, UI/UX flows, tools, and integrations (telemetry, auth, analytics, payments). What clients notice first is how I operate: calm, direct, and easy to work with. I explain trade-offs in plain language, give clear plans, and provide frequent updates. There is no drama, just steady progress. How I work -AI-accelerated, engineering-grounded: agentic workflows + disciplined code review and testing -Fast & accurate: practical tests, CI when appropriate, and systematic debugging -Efficient: prioritize impact, reuse proven patterns, keep docs lean but useful -Versatile: own features end-to-end or plug into your team/process immediately Technical snapshot -Languages/Frameworks: C/C++ (JUCE), C#, Python, JavaScript/TypeScript (React/Next.js, Node), PHP -AI/Agents: OpenAI API, agentic coding workflows (task decomposition, tool use, evals) -Platforms: web, mobile, desktop, embedded, games/XR (Unity, Unreal) -Data/APIs: REST/GraphQL, SQL/NoSQL, auth/integrations -Build/Ops: Git, CI/CD, containers, cloud fundamentals -Quality: logging, profiling, error handling, performance tuning, maintainable architecture Typical engagements -AI integration + “agentic enablement” for teams -MVPs, internal tools, dashboards -XR prototypes and production features (Unity/Unreal, Quest/OpenXR) -Refactors, performance tuning, reliability hardening -A senior “force multiplier” to accelerate a backlog If you need a calm senior engineer who ships quickly, precisely, and communicates clearly, I’m a strong fit.

🇺🇸Lewis Center, United States$65/hr90% JSSSince Nov 2025

Earnings and projects

MRR (estimate)as of Jul 23
≈$0

An estimate from an earlier read

World#331,422 / 412k
🇺🇸Country#51,057 / 62.1k
Revenue, last 30 days
—
Total earnings
$2k

Billed in all: $2.1k

World#331,422 / 412k
🇺🇸Country#51,057 / 62.1k
Per project
$1k
Projects, last 6 months
0
World#209,857 / 412k
🇺🇸Country#27,406 / 62.1k
Projects in all
2
100% fixed0% hourly
World#328,890 / 412k
🇺🇸Country#47,959 / 62.1k

Earnings, last 30 days

$2.1kNo reading in this rangeBilled in all by Jul 17, 2026, the last reading before this range
$2,025$2,050$2,075$2,100No dataOct 8Oct 23Nov 7

No reading in this range. Dotted: longer than usual between two readings. Hatched: over two weeks without one.

Skills