Mehdi P.
Unity Gameplay Developer | FPS & Melee Combat | Physics-Based Systems
I’m a Unity gameplay developer with +5 years of experience, focused on building responsive, code-driven gameplay systems rather than animation-heavy pipelines. My strength is designing and implementing player movement, melee combat, and physics-based interactions with a strong emphasis on feel, timing, and responsiveness. I’ve worked extensively with Unity 2022 LTS and Unity 6, including migrating projects from the legacy Input Manager to the new Input System. I’m comfortable working inside existing or messy projects, fixing bugs, improving performance, and extending gameplay systems without breaking what’s already there. Most of my work consists of prototypes and gameplay experiments that test mechanics quickly and refine them through iteration. I’m reliable, communicative, and willing to put in long focused hours when a project needs it. If you’re looking for someone to build or improve moment-to-moment gameplay rather than just visuals, I’m a strong fit.
Earnings and projects
Last 6 months ÷ 6