Vitus A.
3D Modeler | 3D Printing, CAD, Automotive & Game Assets
Need a 3D asset that is not just visually correct, but ready for production? I lead a dedicated 3D team creating print-ready models, CAD, automotive/vehicle assets, collectibles, miniatures, and game-ready production assets. The goal is simple: turn your reference, concept, sketch, existing model, or product idea into a clean 3D asset that is actually usable for its intended purpose. Whether you are preparing something for 3D printing, manufacturing, a game engine, prototyping, product development, or a collectible line, we focus on the details that matter after the modeling is finished — accuracy, fit, topology, scale, geometry, optimization, and production requirements. WHAT WE SPECIALIZE IN • 3D Printing & Printable Models Print-ready STL/OBJ, watertight/manifold geometry, wall thickness, split/keyed parts, hollowing, support-aware design, and print preparation. • CAD & Product Development Custom CAD modeling, mechanical/product parts, prototypes, replacement components, functional designs, technical geometry, and manufacturing-ready development. • Automotive & Vehicle Modeling Custom vehicles, body kits, fender flares, bumpers, spoilers, diffusers, RC bodies, scale vehicles, vehicle components, automotive accessories, and printable vehicle parts. • Collectibles, Miniatures & Sculpting Custom figures, character sculpts, busts, miniatures, statues, collectibles, props, and models designed for resin or FDM production. • Game-Ready 3D Assets Optimized characters, props, vehicles, environments and other assets for Unity, Unreal Engine and real-time applications, including retopology, UVs, PBR texturing, LODs and optimized exports. • Product Visualization & 3D Assets Detailed product models, realistic materials, renders, turntables, product visuals and assets prepared for marketing or presentation. WHY CLIENTS WORK WITH US You are not limited to one person's production capacity. I manage a dedicated 3D production team, allowing us to match different projects with the right specialist while keeping communication and project direction centralized. That is especially useful when a project involves multiple stages such as modeling, sculpting, CAD, texturing, optimization, printing preparation or production revisions. OUR WORKFLOW 1. Understand the intended use, references and technical requirements. 2. Establish the main form, dimensions and proportions. 3. Develop the production model. 4. Review and refine against the project requirements. 5. Prepare the final files for the required pipeline. The result is not simply a 3D file that looks good on screen. It is an asset developed around what you actually need to do with it. TOOLS Blender • ZBrush • Maya • 3ds Max • Cinema 4D • Substance Painter • Substance Designer • Fusion 360 • Marmoset • KeyShot • Unity • Unreal Engine • Netfabb • Cura If you already have references, sketches, photographs, measurements, an existing model or a rough concept, we can work from what you have and determine the most practical production route. For projects involving 3D printing, CAD, automotive modeling, collectibles, miniatures, product development or game-ready assets, send the brief and the intended end use. I'll help define the right production approach before we start.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2.1k
$1k in the last 6 months
Across 10 contracts
Earnings, last 30 days
Skill rankings: Top 14% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
- #23Automotive Design108 freelancers · 🇳🇬 #1Top 21%🇳🇬#1 of 2
- #333D Vehicle Modeling124 freelancers · 🇳🇬 #5Top 27%🇳🇬#5 of 8
- #55Printable 3D Models234 freelancers · 🇳🇬 #5Top 24%🇳🇬#5 of 20
- #75Character Modeling366 freelancers · 🇳🇬 #6Top 20%🇳🇬#6 of 54
- #136Game Asset606 freelancers · 🇳🇬 #8Top 22%🇳🇬#8 of 29
- #1433D Sculpting743 freelancers · 🇳🇬 #5Top 19%🇳🇬#5 of 40
- #1733D Rigging887 freelancers · 🇳🇬 #6Top 20%🇳🇬#6 of 52
- #1963D Texturing1,001 freelancers · 🇳🇬 #5Top 20%🇳🇬#5 of 35