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Muhammad Malook U.
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Muhammad Malook U.

Unreal Engine VR Developer | Unreal UMG | Meta Quest 3 | Quest 3s

I build VR applications and gameplay systems in Unreal Engine 5.8, Blueprint-first, C++ where it earns its place, and always with real users in mind. One of the developers behind Final Overs – VR Cricket, a published Meta Quest title accepted into Meta Horizon+ with 20M+ balls played and 200K+ matches globally. I've also shipped VR training platforms for government and enterprise clients on Meta Quest — the kind that run reliably across long sessions with hundreds of end users, not just look good in a demo. What I work on VR development for Meta Quest 2/3/3S, XR plugin setup, hand tracking, teleportation and locomotion systems, controller interaction, and porting Unreal projects to standalone Quest builds. I know where Quest's mobile GPU, thermal budget, and memory ceiling will break your project before it ships. Gameplay systems in Blueprints and C++, character controllers, interaction systems, combat logic, enemy AI, save/load systems, UI and HUD with UMG, weapon systems, and Blueprint architecture that stays clean as the project grows. I also handle asset import and organization, collision fixes, Unreal Engine packaging, and plugin integration. For larger worlds: World Partition, level streaming, and async level loading so open-world builds stay performant. For team projects: source control with Git, Perforce, and Plastic, and collaborative development workflows. Shipped work VR Cricket title (Meta Quest, Meta Horizon+), 20M+ balls played, 200K+ matches, major UX overhaul that raised engagement +19% 15+ VR training simulations (healthcare, education, government), interactive decision flows, performance tracking, hundreds of end users Enterprise deployment on Meta Quest with structured progression and multi-scenario systems Technical depth Unreal Engine 5 · Blueprint scripting · C++ · VR / XR development · Meta Quest SDK · UMG UI systems · Character controller · Interaction system · Enemy AI · Save/load system · Combat systems · Asset import and migration · Collision setup · Project packaging · World Partition · Level streaming · Plugin development · Git · Perforce · Plastic · Unreal Profiler · Performance optimization · SideQuest · Meta Quest Developer Hub . Dynamic load/save system with unreal . VR prototyping . Unreal blueprinting. Consultation I offer fixed-scope consultations for teams trying to hit stable frame rates on Quest 3/3S, draw call reduction, texture budgets, thermal stability, and rendering optimization using renderdoc. I work best with teams shipping serious VR products, training platforms, simulations, or gameplay systems that need to perform under real user load. If you need a developer who has shipped applications used by real organizations and hundreds of thousands of users, send a message with your platform target, scope, and timeline. I'll respond within a few hours.

🇵🇰Jamshoro, Pakistan$60/hr100% JSS5.00 (2)Since Apr 2026

Earnings and projects

MRR
$233

Last 6 months ÷ 4.4 months active (since Jun 2026)

World#107,918 / 412k
🇵🇰Country#14,473 / 52.9k
Revenue, last 30 days
—

Read daily since Oct 20, under 30 days

Total earnings
$1k

Billed in all: $1.1k

World#391,420 / 412k
🇵🇰Country#49,398 / 52.9k
Per project
$173

$205 in the last 6 months

World#274,645 / 412k
🇵🇰Country#35,869 / 52.9k
Projects, last 6 months
5
60% fixed40% hourly
World#41,747 / 412k
🇵🇰Country#8,942 / 52.9k
Projects in all
6
67% fixed33% hourly
World#250,293 / 412k
🇵🇰Country#39,844 / 52.9k

Earnings, last 30 days

$1.1k+$93 earned since Oct 20Billed in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1,000$1,050$1,100Oct 20Oct 30Nov 8

Tracked from Oct 20, 2026.

Skill rankings: Top 20% in Metaverse

Ranked by MRR among everyone on Upwork with the skill.

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  8. #34Meta Quest77 freelancers · 🇵🇰 #11Top 44%