Lera O.
Game Artist & Art Lead | Character Design, Props, Concept Art, UI
Characters, props, and the style systems that keep them consistent — that's what I build. I'm a game artist and Art Lead with 12 years in the industry, most recently leading a team of nine at Product Madness across live free-to-play titles. I design characters and props from first sketch to final render, and I build the style guides, benchmarks and pipelines that keep a whole team's output looking like one game. What I deliver: ▪ Character design — concept, costume, colour exploration, final rendered illustration ▪ Props, icons and in-game assets, designed to read at thumbnail size ▪ Concept art — creatures, environments, key art ▪ Game UI/UX — Figma flows, prototypes, dev-ready specs ▪ Card and slot art — symbols, frames, jackpot and celebration screens ▪ Art style guides, naming conventions, file structures ▪ Seasonal reskins and feature redesigns, concept to in-engine How I work: Everything I design is checked at the size it will actually be seen. A character that looks good at full resolution and turns to mud at 64px isn't finished. I work to a locked palette, test silhouettes in black, and deliver layered files with clean alpha so your team can take it from there without cleanup. I've also led cross-functional delivery with Producers, UX, Product Owners and Game Ops, and validated art direction in Unity — so I understand what happens to art after handoff. Tools: Photoshop, Illustrator, Figma (advanced) · Blender, ZBrush (advanced) · Godot, GitHub (advanced) · Unity (working) Happy to start with a small paid test — most of my clients do.
Earnings and projects
Last 6 months ÷ 3.3 months active (since Jul 2026)
Last 6 months: $5.7k
Billed in all: $5,765$5.8k
$630 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 3% in 2D Art
Ranked by MRR among everyone on Upwork with the skill.
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- #60Game Art1,217 freelancers · 🇺🇦 #9Top 5%🇺🇦#9 of 117
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