Ilijas S.
Unreal Engine 5 Developer | MPharm
I am a Lead Unreal Engine 5 Systems Engineer specializing in complex architecture, server-authoritative multiplayer logic, and performance optimization. I single-handedly architected, packaged, and shipped a commercial multiplayer survival title to a global storefront. My core technical expertise includes: • Engineering server-authoritative network replication and RPCs for stable, synchronized environments. • Implementing and tuning native UE5 physics, handling dynamic mass, buoyancy, and projectile collisions. • Deep-dive profiling and debugging to untangle broken logic and optimize performance. Whether you are building a data-heavy industrial simulation, or you need a senior-level architect to debug a mid-development project, I deliver clean and stable executables.
Earnings and projects
Last 6 months ÷ 2, the fewest it counts (since Oct 2026)
Read daily since Oct 20, under 30 days
Billed in all: $1,190$1.2k
$381 in the last 6 months
Across 4 contracts
Across 4 contracts
Earnings, last 30 days
Tracked from Oct 20, 2026.
Skill rankings: Top 14% in C++
Ranked by MRR among everyone on Upwork with the skill.
- #21Version Control135 freelancers · 🇧🇦 #1Top 16%🇧🇦#1 of 2
- #22Simulation Game112 freelancers · 🇧🇦 #1Top 20%🇧🇦#1 of 1
- #47Systems Engineering226 freelancers · 🇧🇦 #1Top 21%🇧🇦#1 of 2
- #61Game Mechanics286 freelancers · 🇧🇦 #1Top 21%🇧🇦#1 of 1
- #74Multiplayer293 freelancers · 🇧🇦 #1Top 25%🇧🇦#1 of 2
- #219Performance Optimization1,100 freelancers · 🇧🇦 #1Top 20%🇧🇦#1 of 2
- #255Software Architecture964 freelancers · 🇧🇦 #4Top 26%🇧🇦#4 of 7
- #290Desktop Application1,674 freelancers · 🇧🇦 #2Top 17%🇧🇦#2 of 2