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Dang Dong Q.
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Dang Dong Q.

Game Designer | Progression, Economy & Gameplay Systems

I help game teams design clear, engaging, and scalable gameplay systems, with a focus on progression, economy, retention, and player experience. My work includes gameplay systems, core loops, progression and difficulty balancing, economy analysis, FTUE, collection and goal systems, competitive research, and implementation-ready game design documentation. I currently work as a Game Designer / Design Analyst on an F2P mobile game, where I research and analyze progression, economy, retention, and player-facing systems. A significant part of my work involves breaking down successful F2P games, identifying the rules and structures behind their systems, and translating those findings into formulas, tuning parameters, balance models, and specifications that developers can implement and iterate on. I also have hands-on experience designing and prototyping games across puzzle, arcade, roguelite, RPG, tower defense, and narrative-driven genres. Highlights: • 170+ hours of professional F2P mobile game analysis and design work on Upwork. • Designed CHICK CHICK, ranked Top 7 out of 206 entries for Fun Factor and Top 17 for Effort at My First Jam! 2026. • Designed gameplay systems, progression, tutorials, levels, and technical design documentation across multiple projects. • Experienced in competitive research and reverse-engineering progression, economy, retention, and gameplay structures from successful mobile games. I work closely with developers to turn design goals into concrete rules, numbers, edge cases, tuning variables, and implementation-ready specifications. If you need help analyzing an existing game, improving progression or economy, designing gameplay systems, balancing content, or turning a design direction into something your development team can implement and test, I can help.

🇻🇳Ho Chi Minh City, Vietnam$7/hr100% JSS5.00 (1)Since Jul 2026

Earnings and projects

MRR
$599

Last 6 months ÷ 3.3 months active (since Jul 2026)

World#70,251 / 412k
🇻🇳Country#625 / 3,463
Revenue, last 30 days
$552

Last 6 months: $2k

World#60,278 / 412k
🇻🇳Country#541 / 3,463
Total earnings
$2k

Billed in all: $2.1k

World#334,783 / 412k
🇻🇳Country#2,726 / 3,463
Per project
$496

$653 in the last 6 months

World#183,551 / 412k
🇻🇳Country#1,367 / 3,463
Projects, last 6 months
3
33% fixed67% hourly
World#66,479 / 412k
🇻🇳Country#768 / 3,463
Projects in all
4

Across 5 contracts

40% fixed60% hourly
World#283,741 / 412k
🇻🇳Country#2,452 / 3,463

Earnings, last 30 days

$2.1k+$552 earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1.5k$2.0k$2.5kOct 8Oct 23Nov 7

Skill rankings: Top 13% in Game Design Document

Ranked by MRR among everyone on Upwork with the skill.

  1. #11Puzzle58 freelancers · 🇻🇳 #1Top 19%
  2. #18Monetization111 freelancers · 🇻🇳 #2Top 16%
  3. #18Game Level102 freelancers · 🇻🇳 #1Top 18%
  4. #34Game Design Document260 freelancers · 🇻🇳 #2Top 13%
  5. #36System Analysis219 freelancers · 🇻🇳 #1Top 16%
  6. #57Level Design338 freelancers · 🇻🇳 #3Top 17%
  7. #59User Experience Strategy417 freelancers · 🇻🇳 #1Top 14%
  8. #59Game Mechanics286 freelancers · 🇻🇳 #2Top 21%