vinodKumar p.
Game Character Rigger & Animator | Blender _ Unreal_ Unity_Maya_Max
I help studios and creators bring characters to life with clean rigging and smooth, production-ready animation. ✔ Character rigging (game & cinematic) ✔ Facial rigs and deformation tests ✔ Walk, run, idle & action animations ✔ Blender-based workflow (FBX, Unreal, Unity) If you need a character that animates correctly and exports cleanly, I can help. I have 10+ years of professional experience in 3D production, working with Blender, Maya, and 3ds Max. I’ve created characters for animation, games, and real-time platforms including iClone and Daz pipelines
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2.2k
Billed in all: $21,792$22k
$363 in the last 6 months
Across 34 contracts
Earnings, last 30 days
Skill rankings: Top 17% in iClone
Ranked by MRR among everyone on Upwork with the skill.
- #7iClone41 freelancers · 🇮🇳 #1Top 17%🇮🇳#1 of 8
- #134Game Asset606 freelancers · 🇮🇳 #15Top 22%🇮🇳#15 of 71
- #166Game760 freelancers · 🇮🇳 #20Top 22%🇮🇳#20 of 81
- #1713D Rigging887 freelancers · 🇮🇳 #22Top 19%🇮🇳#22 of 120
- #291Character Animation1,518 freelancers · 🇮🇳 #15Top 19%🇮🇳#15 of 138
- #347Visual Effects1,774 freelancers · 🇮🇳 #20Top 20%🇮🇳#20 of 162
- #413Unreal Engine2,130 freelancers · 🇮🇳 #38Top 19%🇮🇳#38 of 189
- #621Autodesk 3ds Max3,046 freelancers · 🇮🇳 #25Top 20%🇮🇳#25 of 187