Mobin A.
3d Character Modeler for Games | Technical Character Artist
Bring Your Stylized or Realistic Game Characters to Life, on time, with optimized low poly. Are you looking for a reliable 3D character artist who can take your 2D concepts and turn them into fully rigged, game-ready assets? I help studios and developers like you transform ideas into engaging, optimized characters built for Unity, Unreal, and custom pipelines, on time and with uncompromising quality. With over a decade on Upwork (since 2010) and experience managing teams of up to 15 artists, I specialize in building scalable character pipelines for both mobile and PC games. I’ve worked on projects from early concept through final implementation, and I’m just as comfortable collaborating with developers as I am leading a team of artists. 🎓 Trained by the Industry's Best I studied 3D character modeling under Shane Olson (Disney Infinity) and completed advanced game animation training through industry-leading online schools. This foundation ensures every model I deliver is not just beautiful, but also optimized and ready for animation or mocap integration. 💼 What I Bring to Your Project 🎨 3D Character Art - High-poly sculpting and low-poly modeling for games - Clean, organized UV unwrapping for optimized textures - PBR and hand-painted texture creation - Stylized or realistic character production - Asset optimization for performance and platform targets 🤝 Rigging & Facial Systems - Body rigging for animation and mocap compatibility - Face rigging for real-time facial tracking and ARKit - 52 blendshapes for iOS/ARKit facial animation - Custom rigs tailored to gameplay needs 🕹️ Game Animation - Locomotion (walk/run/idle cycles), jumps, and traversal - Combat systems: melee, ranged, magic, takedowns - Cinematics and cutscene animation - Facial animation and performance capture - Motion capture cleanup and editing (using Maya) - Interactive gameplay animation blending 🤝 Full Pipeline & Production Support - Full character pipeline: concept → model → rig → animate → integrate - Collaboration with developers for engine-ready delivery - Version control (e.g., Perforce, Git) for team workflows - Asset naming, LODs, and game engine implementation support ⭐⭐⭐ Why Clients Work With Me - Consistent Top Rated Plus and a 100% job success score over the last 5 years. Never slipped for once. - 10K + hours of work history on Upwork! - 15+ years in the game industry - Upwork freelancer since 2010 with a proven track record - Experience with both indie and studio-level projects - Strong communication and ability to lead or integrate with teams - Passionate about creating memorable and playable characters, not just pretty models 🤝 Let’s Talk I’m especially interested in long-term or contract-to-hire roles where I can contribute to the development process from early stages to final delivery. If you're starting a new project or need to scale up your pipeline with a reliable, full-stack character artist and animator, send me a message to schedule a discovery call. Let’s build something great together. 🤝 I am more interested in long-term work relationships🤝
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $9.3k
Billed in all: $222,104$222k
$714 in the last 6 months
Across 89 contracts
Earnings, last 30 days
Skill rankings: Top 2% in NFT Character
Ranked by MRR among everyone on Upwork with the skill.
- #4NFT Character185 freelancers · 🇧🇩 #1Top 2%🇧🇩#1 of 5
- #20Character Modeling366 freelancers · 🇧🇩 #1Top 5%🇧🇩#1 of 9
- #21ARKit189 freelancers · 🇧🇩 #1Top 11%🇧🇩#1 of 3
- #34Cartoon Character1,095 freelancers · 🇧🇩 #1Top 3%🇧🇩#1 of 31
- #41Game Asset606 freelancers · 🇧🇩 #1Top 7%🇧🇩#1 of 14
- #433D Sculpting743 freelancers · 🇧🇩 #1Top 6%🇧🇩#1 of 9
- #44AR & VR554 freelancers · 🇧🇩 #1Top 8%🇧🇩#1 of 11
- #46AI-Generated Art616 freelancers · 🇧🇩 #2Top 7%🇧🇩#2 of 25