Naeem A.
Unity & Unreal Game Developer | Full-Cycle Development | Game Trailers
Unity Game Developer and Unreal Engine Developer (UE4/UE5) with 14+ years in full-cycle game development. I lead a 10+ person in-house studio that takes games from first concept to launch on mobile, PC, console, WebGL and VR/AR - plus the 3D art, animation and game trailers needed to ship and market them. PROOF - Top Rated Plus, 100% Job Success Score - $500K+ earned on Upwork across 190+ completed contracts and 15,000+ hours logged - Shipped titles past 1M-5M+ downloads on Google Play: Stickman Battleground Survival (5M+), Highway Crash Car Racing (5M+), Sneak N Escape (1M+) GAME DEVELOPMENT - UNITY & UNREAL ENGINE Full-cycle Unity and Unreal Engine 5 development: GDD and game design, game prototype, gameplay programming (C#, C++, Blueprint), online multiplayer and backend (Photon, PlayFab, dedicated servers), AI and NPC systems, game UI/UX design, performance optimization and live-ops. We ship to iOS, Android, Steam, PC, Xbox, PlayStation, WebGL, Meta Quest and Apple Vision Pro across action, RPG, FPS/TPS, racing, simulation, strategy, hyper-casual and multiplayer genres. 3D CHARACTER ART, MODELING & ANIMATION Character modeling, PBR and stylized texturing, rigging, environment and hard-surface art, world building, character and gameplay animation, cutscenes, VFX and shaders (Niagara, particles). Everything is delivered production-ready for your Unity or Unreal pipeline - not loose files you have to fix. GAME TRAILERS & CINEMATIC VIDEO In-engine cinematics, game trailers, teasers, launch and store videos, and marketing or product catalog video for studios and publishers. We also produce fast-turnaround AI-assisted trailer variants when the marketing budget or timeline is tight. WEB & CROSS-PLATFORM GAME DEVELOPMENT HTML5/WebGL builds and React Native titles for browser, hybrid mobile and ad-network deployment, for teams that need a lightweight cross-platform build without a full native pipeline. WHY STUDIOS HIRE US One accountable partner for code, art, animation and video, backed by a 10+ person in-house team - no outsourcing chain, no hand-off gaps, no "that is the other vendor's bug." Every engagement runs on a written milestone schedule with weekly playable builds, so you always know what is shipping and when. Average response under 1 hour, 40+ hrs/week availability, fluent English. BEST FIT IF YOU ARE An indie studio or publisher who needs an MVP or vertical slice built to demo or raise on, a founder with a design doc and no team, or a studio that needs art, animation and a trailer that match its engine. Send me your GDD, your current build, or a two-line pitch and I will come back with scope, milestones and a realistic timeline - free.