suruz u.
3D Mesh Programming Expert | Unity3D Shader Specialist
Your team builds the game mechanics; I make sure the game looks beautiful and runs at a locked 60 FPS. I solve the complex rendering, performance, and shader problems. With 10+ years of engine architecture experience, I bridge the gap between heavy mathematical algorithms and real-time GPU performance. I keep download size of your game helping you strategic selection of texture format for your unity3D game. This optimize memory footprint and impact runtime performance of your game. I balance business efficiency with art. Cut per-panel 2D manga art generation cost, developing Unity shader based configurator that converted 3D model into 2D manga art, maintaining strict visual consistency critical for player immersion. Services I Offer: - Art-Direction to Code: Replicating concept art/2D art styles into 3D Unity shaders. - Profiling & Bottleneck Removal: Tracking down CPU/GPU spikes using Unity Profiler and Render Doc. - Pipeline Migration: Converting older built-in render projects safely over to URP or HDRP. How I Can Help Your Project: - Custom Shader Development: Writing low-level HLSL/GLSL/Cg shaders for realistic effects (water, glass, volumetrics) or complex stylized/toon art directions. - Performance Optimization: Debugging GPU bottlenecks, draw calls, and memory leaks to achieve locked frame rates in real-time simulation and gaming. - Large-Scale Data & Terrain Visualization: High-resolution procedural or real world terrain heightmaps visualization with shader. - Graphics Tooling: Building custom processing tools and pipelines inside Unity (Standard/URP/HDRP). Proven Real-World Impact: 📈 Digital Twins & Commerce: Engineered high-fidelity Unity3D Digital Twins that elevated perceived real-world product value, directly driving an increase in commercial dealership leads. ⚡ Pipeline Automation: Automated and streamlined a 2D art generation workflow extracted from raw 3D models, cutting asset production timelines for the client. Game Development: Get smooth and spicy animation or image effect for your game with customized 2D shader for Sprite Renderer and Animator Controllers, with my proven track record of custom animation module development experience. Technical Stack & Capabilities: - Engines & APIs: Unity3D (URP/HDRP/Standard), OpenGL, WebGL. - Languages & Shading: C++, C#, HLSL, GLSL, Cg, Shader Graph - Specialized Workflows: GPU Image Processing, Computer Vision, Memory Management, Procedural Mesh Simplification. Large-Scale Data & Terrain Visualization Case Study: - Cesium for Unity Integration: Streaming and optimizing massive, high-resolution geospatial datasets using the 3D Tiles open standard. - High-Accuracy World Scaling: Building georeferenced sub-scenes and full-scale WGS84 globes for flight simulations and digital twins. - Shader Extensions: Writing custom HLSL shaders to overlay dynamic simulation data onto photogrammetry terrain meshes. If you need someone who understands both the artistic intent and the technical constraints, I’m happy to help bring your game visuals to life.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $5
Billed in all: $5,435$5.4k
$5 in the last 6 months
Across 12 contracts
Earnings, last 30 days
Skill rankings: Top 32% in Graphics Programming
Ranked by MRR among everyone on Upwork with the skill.
- #10AR Foundation20 freelancers · 🇧🇩 #1Top 50%🇧🇩#1 of 1
- #12Polygon Mesh16 freelancers · 🇧🇩 #2Top 75%🇧🇩#2 of 2
- #49Graphics Programming155 freelancers · 🇧🇩 #2Top 32%🇧🇩#2 of 7
- #49ARCore120 freelancers · 🇧🇩 #1Top 41%🇧🇩#1 of 3
- #81Photogrammetry187 freelancers · 🇧🇩 #3Top 43%🇧🇩#3 of 4
- #88ARKit189 freelancers · 🇧🇩 #2Top 47%🇧🇩#2 of 3
- #893D Scanning158 freelancers · 🇧🇩 #4Top 56%🇧🇩#4 of 6
- #170Geospatial Data356 freelancers · 🇧🇩 #4Top 48%🇧🇩#4 of 5