ahmed e.
Senior 3D Artist | Hard Surface, Game Assets & PBR
Need a production-ready 3D asset that looks great and works properly in a real-time pipeline? I’m a Senior 3D Artist with 13+ years of experience creating high-quality 3D assets for games, real-time applications, AR/VR, advertising, and product visualization. My core strength is hard-surface modeling, but I also work on characters, props, products, footwear, accessories, and organic assets. I can handle the complete 3D asset pipeline — from high-poly modeling and retopology to UVs, baking, PBR texturing, optimization, and final real-time delivery. What I can help you with: • Hard-surface and product modeling • Game-ready low-poly assets • Character and organic modeling • Retopology and clean production topology • UV mapping and texture baking • PBR texturing and material creation • Real-time asset optimization • AR/VR-ready 3D assets Primary tools: Maya | ZBrush | Substance 3D Painter | Marmoset Toolbag | Unreal Engine | Marvelous Designer | Photoshop I focus on clean production work, accurate communication, and delivering assets that meet both the visual target and the technical requirements of the project.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $297
Billed in all: $51,942$52k
$297 in the last 6 months
Across 28 contracts
Earnings, last 30 days
Skill rankings: Top 29% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
- #9Headus UVLayout18 freelancers · 🇪🇬 #1Top 50%🇪🇬#1 of 1
- #352Substance Painter1,007 freelancers · 🇪🇬 #13Top 35%🇪🇬#13 of 38
- #397Pixologic Zbrush1,170 freelancers · 🇪🇬 #11Top 34%🇪🇬#11 of 35
- #427Autodesk Maya1,468 freelancers · 🇪🇬 #16Top 29%🇪🇬#16 of 56
- #13,745Adobe Photoshop39,405 freelancers · 🇪🇬 #224Top 35%🇪🇬#224 of 727