Shahzaib A.
Unity Game Developer | Game Designer | 3D Artist 7+ Years Experience |
I’m a Unity Game Developer with more than 7 years of practical industry experience, working on a wide range of projects from simple mobile games to complex multiplayer, VR/AR, and WebGL-based games. Over the years, I’ve worked with studios, publishers, and individual clients, contributing to games that focus not only on visuals but also on performance, gameplay feel, and scalability. I enjoy turning ideas into playable, polished experiences that users actually enjoy spending time with. What I Do Best Develop 2D and 3D games using Unity Build multiplayer games (real-time, scalable architectures) Work on VR / AR experiences Create and optimize games for Android, iOS, WebGL, and PC Implement game mechanics, UI systems, and core gameplay loops Handle shader programming and performance optimization Support projects with 3D modeling and asset integration using Blender I don’t just write code, I try to understand the goal of the game and the business behind it. Whether it’s user retention, smooth gameplay, or platform-specific optimization, I focus on delivering something that actually works in the real world. Tools & Technologies Unity 3D, C#, PlayCanvas, Blender, WebGL, multiplayer systems, shaders, and cross-platform development. I value clear communication, honesty, and long-term collaboration. I’m comfortable working independently or as part of a team, and I always keep clients updated throughout the development process. I prefer long-term projects, but I’m always open to short-term tasks or consultations. Feel free to reach out, I’m happy to discuss your idea and see how I can help.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $1,068$1.1k
Across 1 contracts
Across 14 contracts