Ammar G.
3D Artist | Product, Architecture, Game Assets & GLB/GLTF
Need polished, production-ready 3D assets for products, architecture, games, WebGL, AR or interactive configurators? I’m a Top Rated Plus 3D Artist with 10+ years of professional experience, $100K+ earned and more than 9,000 hours completed on Upwork. I’m a versatile production artist with four proven areas of expertise: ✔ Product modeling and photorealistic visualization ✔ Architectural and exterior 3D modeling ✔ Game-ready environments, props and assets ✔ Optimized GLB/glTF assets for real-time and web applications My architectural experience extends beyond game environments. I created more than 50 low-poly exterior architectural models for a modern modular-home marketplace, including prefabricated homes, ADUs, cabins, container homes and multi-story residential structures. This work required accurate proportions, consistent visual presentation, optimized geometry and an efficient production workflow across a large catalogue of varied architectural designs. My services include: ✔ Blender 3D modeling and rendering ✔ Photorealistic product visualization ✔ Low-poly exterior architectural modeling ✔ Modular homes, residential buildings, ADUs and cabins ✔ Buildings created from drawings, photographs and reference material ✔ Game-ready props, environments and assets ✔ GLB, glTF and USDZ assets for WebGL and AR ✔ Three.js and product-configurator-ready 3D assets ✔ Unity and Unreal Engine-ready models ✔ Low-poly modeling and mesh optimization ✔ Retopology, LOD creation and clean topology ✔ UV mapping, texture baking and PBR materials ✔ CAD, SketchUp and 3ds Max conversion to optimized 3D ✔ Product renders for Amazon, Shopify and marketing campaigns I work with Blender, 3ds Max, ZBrush, Substance Painter, Substance Designer, Unity, Unreal Engine, V-Ray, Corona and Photoshop. Every asset is prepared with careful attention to topology, polygon count, UVs, texture resolution, real-world scale, naming conventions, file structure and performance on its intended platform. Whether you need a photorealistic product render, an optimized architectural model, a collection of game assets or lightweight GLB models for an interactive configurator, I can recommend and deliver an efficient production workflow. Send me your references, drawings, CAD files or existing models, and I’ll review the requirements before we begin.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $6.7k
Billed in all: $100,784$101k
$747 in the last 6 months
Across 118 contracts
Earnings, last 30 days
Read once a week before Oct 15, 2026, daily since. Dotted: longer than usual between two readings. Hatched: over two weeks without one.
Skill rankings: Top 7% in Substance Painter
Ranked by MRR among everyone on Upwork with the skill.
- #10Low Poly138 freelancers · 🇵🇰 #2Top 7%🇵🇰#2 of 26
- #29UV Mapping329 freelancers · 🇵🇰 #3Top 9%🇵🇰#3 of 34
- #54Game Asset606 freelancers · 🇵🇰 #6Top 9%🇵🇰#6 of 112
- #543D Texturing & Lighting593 freelancers · 🇵🇰 #8Top 9%🇵🇰#8 of 116
- #63AR & VR554 freelancers · 🇵🇰 #9Top 11%🇵🇰#9 of 118
- #68Substance Painter1,007 freelancers · 🇵🇰 #5Top 7%🇵🇰#5 of 77
- #903D Texturing1,001 freelancers · 🇵🇰 #4Top 9%🇵🇰#4 of 92
- #95WebGL603 freelancers · 🇵🇰 #24Top 16%🇵🇰#24 of 143