Moinul I.
3D Animator | Motion Capture Retargeting | Unity, Unreal, Roblox
I’m a 3D animator specializing in motion capture retargeting, cleanup, and character animation for games. I take mocap data and retarget it onto any skeleton or custom character, then deliver clean, game-ready animations for Unity, Unreal Engine, and Roblox. With 32 completed Upwork jobs and $20K+ earned, I’ve delivered animation, rigging, and mocap work for games, short films, and video projects. What I do: → Mocap retargeting to any skeleton: humanoid, custom rigs, stylized characters → Mocap cleanup and polish: foot sliding, jitter, contact fixes, hand and finger animation → Game-ready animation sets: idle, walk, run, combat, emotes, and locomotion loops → Engine integration: Unity (Humanoid/Generic), Unreal Engine, Roblox → 3D character rigging in Blender and Maya → Wonder Dynamics: preparing Blender rigs for Wonder Dynamics pipelines Tools: Cascadeur, Blender, Autodesk Maya, Unity, Unreal Engine, Roblox Studio, Cinema 4D, After Effects, Photoshop Send me your character and mocap files, tell me your target engine, and I’ll deliver tested, ready-to-import animations. Check my portfolio for Unity and Unreal demos, and let’s talk!
Earnings and projects
Last 6 months ÷ 6
Billed in all: $26,080$26k
Across 32 contracts