Tim S.
Three.js / VR / WebGL Graphics Engineer - 3D Animator/Modeler
Please feel free to view some webGL proof-of-concept demos at the link below. I've worked for the past 11 years almost exclusively with webGL. Jobs have included 3d model viewers, product configurators, bone-based animation, particle effects, procedural mesh generation, multi-layer 2D sprite environments, and motion capture/motion tracking for armature animation. Prior to this I have about 2 years experience working on staff for a virtual reality lab. I can work in a number of languages - and am currently most familiar with Javascript/Typescript. I have also worked in C, C++, GLSL, Java, Python, PHP and Javascript. I tend to pick up on what I don't know quickly, and am happy to do research for project solutions. To expound upon the v.r. experience: While working on staff at the lab I was tasked with developing software for an accelerometer-based glove apparatus, learned about VR theory and methods of application, worked with a unity-like engine, and modeled in 3DStudioMax and Maya. I was also involved in the various upkeep and troubleshooting needs of a VR-capable network of nodes and projectors.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $8.9k
Billed in all: $178,790$179k
$4.5k in the last 6 months
Across 103 contracts
Earnings, last 30 days
Skill rankings: Top 6% in Blender
Ranked by MRR among everyone on Upwork with the skill.
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