Muhammad S.
Senior Unity Developer | AR/VR (Meta Quest) & Multiplayer Specialist
Looking for a Senior Unity Developer who can architect, build, and ship high-performance Multiplayer games or immersive AR/VR experiences on schedule? With 10+ years of hands-on Unity & C# production experience, I deliver rock-solid games, spatial simulations, and interactive applications—from live MMO racing platforms scaled to 2M+ players (iGP Manager) to published titles on the Meta Horizon Store (Dragon Punch VR) and multi-year procedural VR training simulators. What sets me apart is deep engineering ownership and predictable execution. Whether architecting authoritative multiplayer netcode, building complex Meta Quest 2/3 & WebAR experiences, or hitting a locked 60/90/120 FPS on standalone headsets and mobile devices, I write clean, modular C# code built for production scale. Core Expertise & Services: • Multiplayer Architecture: Photon Fusion 2, Netcode for GameObjects (NGO), Photon PUN & Voice, custom matchmaking, lobby systems, client-side prediction, and lag compensation. • VR / AR & Spatial Computing: Meta Quest 2/3/Pro, OpenXR, XR Interaction Toolkit, Hurricane VR, Apple ARKit / Google ARCore, AR Foundation, WebAR, hand tracking, and step-by-step procedural training simulations. • Cross-Platform Game & App Development: Mobile (iOS & Android), PC (Steam / Steamworks SDK), and optimized WebGL builds. • Performance & Render Pipeline Optimization: URP/HDRP tuning, memory/CPU/GPU profiling, draw-call batching, physics optimization, and asset addressables. • Full-Cycle Backend & SDK Integrations: REST APIs, Firebase, PlayFab, In-App Purchases (IAP), ad mediation, analytics, and localization. Reliability, Communication & Delivery Standard: • Transparent Progress: Daily updates with playable builds or Loom video walkthroughs so you never have to guess where your project stands. • Milestone-Driven Execution: Clear technical breakdowns before writing code, clean Git workflows, and strict adherence to agreed deadlines. • AI-Accelerated Velocity: I pair 10+ years of Unity architecture expertise with modern AI-assisted workflows (Cursor, Claude Code, Antigravity) to prototype and ship production-ready features up to 2x faster without cutting corners on code quality. Have a game, VR/AR simulation, or multiplayer feature you need built right the first time? Send me a message with your project goals or specs, and I’ll reply promptly with a clear technical plan and next steps.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $21,967$22k
Across 28 contracts