Nikita B.
Technical Sound Designer for Unity Games | Wwise / FMOD / C#
Your game is fun to play - now let's make it satisfying to hear. I help game developers create immersive game audio experiences through professional sound design, sound effects (SFX), and seamless audio implementation, so every interaction feels polished and rewarding. Whether you're replacing placeholder sounds, adding the finishing touches before launch, or need a complete audio solution, I can handle everything from custom sound design and music integration to technical audio implementation in Unity, Unreal Engine, Wwise, and FMOD. I focus on creating audio that enhances the player's experience - from impactful gameplay feedback and atmospheric environments to dynamic music systems and immersive soundscapes. Every sound should serve a purpose: making actions feel responsive, building immersion, and helping your world come alive. With experience as a game Sound Designer and Technical Sound Designer, I can support the full audio pipeline - creating original SFX, UI sounds, ambience, cinematic audio, and interactive audio systems, then integrating everything directly into your project. My goal is simple: to help your game deliver a more immersive and satisfying experience through sound. 🎮 WHAT I DO ▶ Game-ready sound design (SFX, UI, ambiences, characters) ▶ Audio implementation in Unity using Wwise or FMOD ▶ Interactive & adaptive audio systems (RTPCs, states, switches) ▶ Performance & memory optimization for mobile and PC ▶ Debugging, profiling, and documentation ▶ Clear communication with dev teams and producers ✅ HOW I WORK I work with clear milestones, regular check-ins, and transparent communication. Whether you need full audio integration or help fixing an existing setup, my goal is to make audio stable, scalable, and easy to maintain for your team. 🎧 Creative Focus I specialize in atmospheric and immersive sound design, with a strong focus on tension, spatial depth, and emotional impact. Some of my favorite games, audio-wise, are: Half-Life 2, The Last of Us, Inside, Ori and the Blind Forest, It Takes Two, and The Stanley Parable - projects where sound design supports storytelling, mechanics, and player psychology rather than existing as decoration. From a musical perspective, my background in electronic and hybrid composition informs my approach to interactive audio systems, layering, transitions, and adaptive structures rather than standalone tracks.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $148
Billed in all: $1,461$1.5k
$148 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 29% in C#
Ranked by MRR among everyone on Upwork with the skill.
- #21FMOD47 freelancers · 🇮🇹 #2Top 45%🇮🇹#2 of 4
- #76Soundtrack153 freelancers · 🇮🇹 #5Top 50%🇮🇹#5 of 8
- #93Game Audio204 freelancers · 🇮🇹 #3Top 46%🇮🇹#3 of 8
- #95Custom Sound Effects159 freelancers · 🇮🇹 #2Top 60%🇮🇹#2 of 6
- #133Implementation353 freelancers · 🇮🇹 #1Top 38%🇮🇹#1 of 3
- #290Video Game682 freelancers · 🇮🇹 #3Top 43%🇮🇹#3 of 7
- #291Mobile Game715 freelancers · 🇮🇹 #1Top 41%🇮🇹#1 of 2
- #318Game760 freelancers · 🇮🇹 #3Top 42%🇮🇹#3 of 10