Florian Titus A.
Senior Sound Designer | AAA Game Audio | Wwise FMOD Unreal Unity
Senior sound designer with hands-on AAA production experience across Fortnite, LEGO Fortnite, Death Stranding 2: On The Beach,, and titles by Sony and Square Enix. I work from a purpose-built Dolby Atmos 7.1.4 studio with JBL cinema-grade monitoring, delivering sound design, technical implementation, and re-recording mixing for games, cinematics, and interactive media. Core services: - Sound design and asset creation for games (weapons, abilities, UI, ambiences, cosmetics, emotes) - Wwise and Unreal Engine audio implementation, including Blueprints and MetaSounds - Dolby Atmos mixing and spatial audio for games and cinematics - Re-recording mixing with a film and broadcast background - Field recording from a 1 Million+ sound effects library - Seamless integration into remote co-dev pipelines (Perforce, Jira, Confluence) I've spent the last several years embedded in AAA teams as a remote contractor, working across time zones within full production pipelines. Before games, I built a decade-long foundation in film and TV post-production - re-recording mixing, dialogue editing, Foley, and ADR - which informs how I approach narrative-driven and cinematic game audio. Comfortable working independently or slotting into an existing team. Fast communicator, deadline-driven, zero onboarding friction. Tools: Wwise, Unreal Engine 5 (Blueprints, MetaSounds), Reaper, Pro Tools, Perforce, Jira, Confluence.
Earnings and projects
An estimate from an earlier read
Across 17 contracts
Earnings, last 30 days
No data since Nov 5, 2026.