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Ting T.

Ting T.

CLO3D Digital Sampling | Outerwear & Menswear | Tech Packs

👋 Tired of waiting weeks for a physical sample, only to find the fit is off and start another round? I help apparel brands get it right earlier with true-to-sample CLO3D digital samples and factory-ready tech packs. ⭐ 10+ years in fashion, specializing in outerwear and menswear. The problems I solve: 🔁 Too many sample rounds. Every proto costs money, shipping, and 2–4 weeks. I build 3D samples you can review for fit, proportions, and details before anything goes to the factory, so the first physical sample is much closer to final. 📐 Factories misreading your specs. Unclear tech packs lead to wrong measurements, wrong trims, and expensive fixes. With years of hands-on apparel production experience, I write tech packs and BOMs the way factories actually read them: clear specs, callouts, and construction details. 🎯 3D that looks nice but doesn’t match the real garment. Many 3D renders look good on screen and fall apart in production. I build from real patterns and fabric properties, so what you approve in 3D is what gets made. 📸 Needing visuals before samples arrive. Line reviews, buyer meetings, pre-orders, and e-commerce don’t wait for production. I deliver photoreal renders and garment animation you can use right away. 🤝 A design team stretched thin in peak season. I plug into your workflow as extra 3D and technical design capacity, with no hiring and no training time. Clients come back to me season after season. 🌱 Pressure to cut waste. Fewer physical samples means less fabric, less shipping, and less waste, which matters for sustainable brands. What I deliver: 🧥 CLO3D digital samples and fit iterations ✨ Photoreal renders, colorways, and garment animation 📋 Factory-ready tech packs, BOMs, and flat sketches 💬 CLO-SET review links so your team can comment directly on the garment 🛠️ Tools: CLO3D, CLO-SET, Substance Painter, Unreal Engine 5, Adobe Illustrator, Photoshop 🧪 Not sure yet? Start with a small paid test: one style from sketch to 3D sample and render. 📩 Send me your sketch, tech pack, or reference images and I’ll tell you how I’d approach it.

🇺🇸Santa Monica, United States$50/hr80% JSS5.00 (3)Since Jun 2014

Earnings and projects

MRR
$1.1k

Last 6 months ÷ 6

World#45,417 / 412k
🇺🇸Country#7,752 / 62.1k
Revenue, last 30 days
$2.2k

Last 6 months: $6.4k

World#19,068 / 412k
🇺🇸Country#4,066 / 62.1k
Total earnings
$38k

Billed in all: $39k

World#94,757 / 412k
🇺🇸Country#16,666 / 62.1k
Per project
$9.4k

$3.2k in the last 6 months

World#17,242 / 412k
🇺🇸Country#2,911 / 62.1k
Projects, last 6 months
2
0% fixed100% hourly
World#88,918 / 412k
🇺🇸Country#11,762 / 62.1k
Projects in all
4

Across 8 contracts

0% fixed100% hourly
World#283,741 / 412k
🇺🇸Country#40,819 / 62.1k

Earnings, last 30 days

$39.4k+$2.2k earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$36k$38k$40kOct 8Oct 23Nov 7

Skill rankings: Top 6% in Sketching

Ranked by MRR among everyone on Upwork with the skill.

  1. 2Garment Animation13 freelancers · 🇺🇸 #2Top 15%
  2. 3Outerwear25 freelancers · 🇺🇸 #2Top 12%
  3. #17Tech Flat122 freelancers · 🇺🇸 #8Top 14%
  4. #22CLO 3D262 freelancers · 🇺🇸 #7Top 8%
  5. #44Clothing700 freelancers · 🇺🇸 #13Top 6%
  6. #52Tech Pack500 freelancers · 🇺🇸 #19Top 10%
  7. #73Substance Painter1,007 freelancers · 🇺🇸 #5Top 7%
  8. #77Fashion & Apparel844 freelancers · 🇺🇸 #21Top 9%