Roman I.
Senior Unity Developer | Mobile Apps, AR/VR & Interactive Experiences
I build Unity apps people actually use - AR/VR experiences, mobile games, multiplayer titles, museum and kiosk installations, spatial configurators. 13 years in Unity, 6 of them focused on AR/VR/MR: ARKit, ARCore, Meta Quest. Most of what I ship goes past a single-player demo. I've built real-time multiplayer with Photon and Unity Netcode, Firebase and AWS backends for auth and user data, and physics simulations most Unity devs never touch - rope, liquid, soft body, molecule interactions, procedural mesh generation from LiDAR scans. I also take apps through the full store cycle: IAP setup, Google Play and Apple review, post-launch fixes. On the engineering side, I profile early, fix memory leaks before they turn into crashes, and keep the app running smoothly on the low-end hardware your actual users have, not just your test device. Code is modular and documented, so your team can pick it up after I'm gone. Tell me what stage you're at - MVP, mid-project, or final polish - and let's talk about what you're building.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $4.4k
Billed in all: $174,242$174k
$1.5k in the last 6 months
Across 50 contracts
Earnings, last 30 days
Skill rankings: Top 11% in Education
Ranked by MRR among everyone on Upwork with the skill.
- #4AR Foundation20 freelancers · 🇱🇻 #1Top 20%🇱🇻#1 of 1
- #14Mixed Reality92 freelancers · 🇱🇻 #1Top 15%🇱🇻#1 of 1
- #16AR Application101 freelancers · 🇱🇻 #1Top 16%🇱🇻#1 of 1
- #18ARCore120 freelancers · 🇱🇻 #1Top 15%🇱🇻#1 of 1
- #24Lidar128 freelancers · 🇱🇻 #1Top 19%🇱🇻#1 of 1
- #35ARKit189 freelancers · 🇱🇻 #1Top 19%🇱🇻#1 of 1
- #51Online Multiplayer281 freelancers · 🇱🇻 #1Top 18%🇱🇻#1 of 1
- #58Photon Unity Networking334 freelancers · 🇱🇻 #1Top 17%🇱🇻#1 of 1