Mushood M.
Senior Unity Developer | Mobile Game Dev | 2D/3D | AR/VR | Multiplayer
𝐒𝐭𝐮𝐜𝐤 𝐛𝐞𝐭𝐰𝐞𝐞𝐧 𝐚 𝐠𝐚𝐦𝐞 𝐢𝐝𝐞𝐚 𝐚𝐧𝐝 𝐚 𝐰𝐨𝐫𝐤𝐢𝐧𝐠 𝐩𝐫𝐨𝐝𝐮𝐜𝐭? Whether you are building from scratch, scaling a live title, or rescuing a Unity codebase that got out of hand, you are in the right place. 𝐎𝐯𝐞𝐫 𝟏𝟎 𝐲𝐞𝐚𝐫𝐬 I have shipped 100+ games and applications across mobile, PC, AR/VR, and WebGL. The products I have built have crossed 1 billion downloads, generated $500M+ in gross revenue, and helped two studios break into the Top 100 on Google Play and the App Store. 𝐇𝐨𝐰 𝐈 𝐜𝐚𝐧 𝐡𝐞𝐥𝐩: → Building games and apps from the ground up, clean architecture, not duct tape → Scaling and refactoring Unity projects that have outgrown their original design → Building multiplayer systems that actually hold up under real player load → Upgrading legacy codebases so they stop being a liability → Performance audits, finding what's slowing your game down before players notice 𝐖𝐡𝐚𝐭 𝐰𝐨𝐫𝐤𝐢𝐧𝐠 𝐰𝐢𝐭𝐡 𝐦𝐞 𝐥𝐨𝐨𝐤𝐬 𝐥𝐢𝐤𝐞: → No ramp-up time: I read your brief before our first call. No wasted discovery sessions. → Clean code: Written for the developer who comes after me, not just to pass a review. → Daily updates: Plain English progress, never tech jargon for its own sake. → Early warnings: I flag problems before they become your emergencies. → Budget respect: I scope honestly upfront. No surprise overruns halfway through. → Honest fit check: If I'm not the right person for your project, I will tell you that too. 𝐓𝐨𝐨𝐥𝐬 & 𝐭𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲: √ 𝐄𝐧𝐠𝐢𝐧𝐞 & 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞: Unity 2D/3D, C#, Unity Editor, Unity Profiler, Frame Debugger √ 𝐌𝐮𝐥𝐭𝐢𝐩𝐥𝐚𝐲𝐞𝐫: Photon Fusion, Photon PUN, Mirror, Fish-Net, WebSockets √ 𝐀𝐑 / 𝐕𝐑: AR Foundation, ARCore, ARKit, Meta Quest, HTC Vive, Unity XR √ 𝐁𝐚𝐜𝐤𝐞𝐧𝐝 & 𝐜𝐥𝐨𝐮𝐝: Firebase, AWS, GCP, Node.js, PHP, REST APIs, MySQL, Redis, Firestore √ 𝐌𝐨𝐛𝐢𝐥𝐞: Android (Java Native), iOS, Google Play & App Store deployment √ 𝐃𝐞𝐯𝐎𝐩𝐬 & 𝐭𝐨𝐨𝐥𝐬: Git, GitHub, GitLab, Bitbucket, SVN, Crashlytics, Logcat, Memory Profiler 𝐖𝐡𝐲 𝐜𝐥𝐢𝐞𝐧𝐭𝐬 𝐜𝐡𝐨𝐨𝐬𝐞 𝐦𝐞: → 1B+ total downloads across titles I built or contributed to → $500M+ gross revenue generated across shipped products → 100+ games and apps delivered, mobile, PC, AR/VR, WebGL → 2 Top 100 brands on Google Play & App Store → Teams across 10+ countries → 10 years of full-cycle development: concept → launch → post-launch support If you have a Unity project and need it built right, not just shipped, send me a message with what you are working on. I respond within a few hours. And if I'm not the right fit, I will tell you honestly. 𝐊𝐞𝐲𝐰𝐨𝐫𝐝𝐬 & 𝐒𝐩𝐞𝐜𝐢𝐚𝐥𝐢𝐳𝐚𝐭𝐢𝐨𝐧𝐬 Unity Developer | Senior Unity Developer | Unity Game Developer | C# Developer | Mobile Game Developer | Multiplayer Game Developer | Photon Fusion Developer | AR Developer | VR Developer | Meta Quest Developer | WebGL Developer | Firebase Integration | AWS | GCP | Performance Optimization | Game Architecture | Unity 2D | Unity 3D | AR Foundation | ARCore | ARKit | Fish-Net | REST API | Backend Integration | In-App Purchases | Unity Ads | AdMob | Android Developer | iOS Developer | Cross-Platform Development | Hyper-Casual Games | Simulation Developer | Educational Games | Full-Cycle Game Development
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $7.6k
Billed in all: $58,780$59k
$2.5k in the last 6 months
Across 45 contracts
Earnings, last 30 days
Skill rankings: Top 3% in In-App Advertising
Ranked by MRR among everyone on Upwork with the skill.
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- #81Mobile Game715 freelancers · 🇵🇰 #13Top 11%🇵🇰#13 of 154
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