Timothy G.
3D Artist | Characters & Props + Rigging, Animation, Unity Integration
80+ Upwork jobs done, 100% 5⭐️reviews. Get a turnkey character or prop for Unity - skip the integration hassle. With a degree in Visual Arts + IT skills, I provide end-to-end solutions tailored to your needs. Have a project in mind? Message me - I'll help plan it! 💬🤝 •---------• Solution to Your Problem •---------• A lot of work done, a lot of time and money spent, and finally... your asset doesn't work in Unity. Hmm. Let's guess why. Has the mesh been created by a modeler who had never rigged anything themselves? Has the rig been created by a rigger who had never actually animated? Have the animations been created by an animator who had never integrated them into Unity? Very probably so. SOLUTION: Hire a specialist who provides end-to-end work, handling each step with the entire pipeline in mind. You'll get pro-grade and optimized results (topology, rigging, texturing, animation), fewer revisions, and game-ready assets that just work. Your team won't have to debug the pipeline. No "it looks fine in Max but breaks in Unity" surprises. Proven by happy returning clients. •---------• My Full Pipeline for 3D Characters & Props •---------• 🚦 ➡️ Concept Drawing ➡️ Modeling ➡️ Sculpting ➡️ Retopology ➡️ UV Mapping ➡️ Baking ➡️ Texturing (PBR or Stylized) ➡️ Rigging (bones, blend shapes, lip sync) ➡️ Skinning (weight painting) ➡️ Animating ➡️ Game engine integration ➡️ Scripting ➡️ Packaging & Delivery 🏁🏆 •---------• AI Usage •---------• I’m AI-aware, but never AI-dependent. Clients can choose a fully handcrafted workflow or include AI tools for production speedup. So far, all 80+ Upwork jobs have been 100% human-made. •---------• I Specialize In •---------• ✅ 3D game-ready characters, avatars, and mascots ✅ 3D game-ready animals, creatures, and monsters ✅ 3D game-ready props, garments, accessories, and weapons ✅ 3D game environment assets ✅ PBR texturing and shading ✅ Custom rigging beyond auto-rig tools + blend shapes + lip sync ✅ Smooth, organic animation using the 12 Principles ✅ Unity asset integration (URP/HDRP, Mecanim/Animator, SALSA, UMA, Lighting, Post-processing, Shader Graph, VFX) •---------• Tools I Use •---------• 3ds Max (CAT, Ornatrix, V-Ray) 🔷 ZBrush 🔷 Unity 🔷 Marvelous Designer 🔷 Substance Painter 🔷 3DCoat 🔷 RizomUV 🔷 Blender 🔷 ADOBE: Photoshop · Illustrator · InDesign · Animate •---------• Other Professional Experience •---------• ✅ IT and Web (C#, Python, Maxscript, JS, HTML, CSS) ✅ Sketching, drawing, concept art ✅ 2D vector and raster illustrations ✅ Graphic design & branding ✅ Real-world production (3D printing, laser cutting & engraving) ✅ Jewelry & souvenir design ✅ Theatrical stage design ✅ Architectural concepts & rendering ✅ Web & App Design •---------• Soft Skills •---------• ✔️ Degree in Visual Arts ✔️ Strong communication ✔️ Creative problem-solving 🤝 Let’s Work Together! Let’s create something impressive and effective. Send me a message - I’ll help you elaborate on the idea, plan the project, and bring it to life. 🚀 Best regards, Timothy
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2k
Billed in all: $58,006$58k
$501 in the last 6 months
Across 91 contracts
Earnings, last 30 days
Skill rankings: Top 16% in MarvelousDesigner
Ranked by MRR among everyone on Upwork with the skill.
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