Dejan B.
3D Generalist, Rigger, Animator
I’m a Senior 3D Artist and Technical Artist with 20 years of experience in game development, working across AAA, indie, and mobile projects. My experience covers the full 3D production pipeline, from modeling and sculpting to retopology, UVs, baking, texturing, rigging, animation, and real-time implementation. I specialize in high-quality game-ready assets, including characters, creatures, weapons, props, hard-surface assets, and VFX. Over the years I’ve worked in both artist and lead roles, adapting to different production pipelines, technical requirements, and visual styles. I’m comfortable taking an asset from an initial concept or reference all the way to a polished, production-ready result. I also have extensive experience with Unreal Engine and enjoy working at the intersection of art and technology, including real-time VFX, technical art, procedural workflows, and asset optimization. Whether you need a single polished asset or someone who can take ownership of a larger part of your 3D production pipeline, I bring a senior-level understanding of both the artistic and technical side of game development.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $12k
Billed in all: $24,165$24k
$6.2k in the last 6 months
Across 25 contracts
Earnings, last 30 days
Skill rankings: Top 2% in Character Design
Ranked by MRR among everyone on Upwork with the skill.
- #373D Rigging887 freelancers · 🇷🇸 #4Top 4%🇷🇸#4 of 18
- #41Pixologic Zbrush1,170 freelancers · 🇷🇸 #3Top 4%🇷🇸#3 of 35
- #46Autodesk Maya1,468 freelancers · 🇷🇸 #3Top 3%🇷🇸#3 of 40
- #101Character Design4,531 freelancers · 🇷🇸 #3Top 2%🇷🇸#3 of 83
- #135Autodesk 3ds Max3,046 freelancers · 🇷🇸 #4Top 4%🇷🇸#4 of 147
- #2523D Animation5,653 freelancers · 🇷🇸 #12Top 4%🇷🇸#12 of 127
- #3293D Rendering7,060 freelancers · 🇷🇸 #13Top 5%🇷🇸#13 of 217
- #4733D Modeling10,500 freelancers · 🇷🇸 #16Top 5%🇷🇸#16 of 278