Yaroslav M.
3D artist
𝗧𝗵𝗲 𝗯𝗲𝘀𝘁 𝗳𝗿𝗲𝗲𝗹𝗮𝗻𝗰𝗲𝗿 𝗶𝗻 𝘁𝗵𝗲 𝗼𝗯𝘀𝗲𝗿𝘃𝗮𝗯𝗹𝗲 𝘂𝗻𝗶𝘃𝗲𝗿𝘀𝗲. 𝗗𝗼𝗻'𝘁 𝗯𝗲𝗹𝗶𝗲𝘃𝗲? 𝗖𝗵𝗲𝗰𝗸 𝗶𝘁 𝗼𝘂𝘁! I am a 3D artist with over 6 years of professional experience. I work with modeling, environments, locations, assets, animation, and visualization for a wide range of applications — from interior and architectural visualization to game-ready assets and environments. I am comfortable working with full production pipelines: from reference research and blockout to 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴, 𝗨𝗩 𝘂𝗻𝘄𝗿𝗮𝗽𝗽𝗶𝗻𝗴, 𝗯𝗮𝗸𝗶𝗻𝗴, 𝘁𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴, 𝗲𝗻𝗴𝗶𝗻𝗲 𝗶𝗻𝘁𝗲𝗴𝗿𝗮𝘁𝗶𝗼𝗻 (if required), 𝗮𝗻𝗱 𝗳𝗶𝗻𝗮𝗹 𝗱𝗲𝗹𝗶𝘃𝗲𝗿𝘆. I pay close attention to topology quality, UV logic, and technical constraints, ensuring assets are not only good-looking but also usable in real production. My main tools are 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 and 𝗦𝘂𝗯𝘀𝘁𝗮𝗻𝗰𝗲 𝗣𝗮𝗶𝗻𝘁𝗲𝗿. For 2D graphics, I use 𝗖𝗼𝗿𝗲𝗹 (if suddenly it is needed). I also have basic but practical experience working with game engines (𝗨𝗻𝗶𝘁𝘆, 𝗨𝗘 and more), including asset import, material setup, and basic validation inside the engine. Quite often, I act as a “one-man orchestra” — handling everything from concept interpretation and modeling to texturing, lighting, and final rendering. This experience taught me to think not just as an artist, but as part of a production pipeline. I am especially confident in: · asset production (high/low-poly assets); · environment and location creation; · architectural and interior visualization; · preparing content for games, web applications, and marketing materials.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $6.6k
Billed in all: $18,869$19k
$1.7k in the last 6 months
Across 5 contracts
Across 59 contracts
Earnings, last 30 days
Skill rankings: Top 7% in Substance Painter
Ranked by MRR among everyone on Upwork with the skill.
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