Nilanjan D.
3D Character Artist | Game-Ready Characters | Unreal Engine & PBR Spec
I create production-ready 3D characters for games with clean topology, optimized UVs, and professional PBR workflow. With 15+ years of experience in the game industry, I specialize in: • Realistic & stylized game characters • High-poly sculpting (ZBrush) • Game-ready low poly models • Retopology & UV optimization • PBR texturing (Substance Painter) • Unreal Engine • Marmoset presentation renders I understand technical requirements for real-time engines — polygon budget, texel density, baking workflow, and optimization. If you need a reliable character artist who delivers clean, production-ready assets — let’s talk.
Earnings and projects
An estimate from an earlier read
Across 54 contracts
Earnings, last 30 days
No data since Nov 5, 2026.