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Monomoy D.
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Monomoy D.

Hard-Surface/3D Environment & Texture Artist

Your 3D Artist for Real-Time Assets for Games, Simulators, and Visualizations I help studios, simulation teams, and indie developers turn complex ideas into production-ready 3D assets that are optimized for performance, realism, and smooth integration into their pipeline — without constant back-and-forth or technical issues. (Currently available for freelance and long-term work.) I don’t just make models — I solve production problems. Whether you need clean, optimized meshes, modular assets that run smoothly in-engine, or realistic aircraft parts with solid UVs and materials, I make sure everything is built to work properly inside real-time engines, not just look good in a viewport. I’m used to working with tight deadlines, incomplete references, and evolving requirements. I know how to ask the right questions, plan the work, and deliver assets that are easy to integrate and maintain. Why clients hire me Game-ready, optimized assets with clean topology and efficient UVs High-quality texturing and materials that hold up even in close-ups Strong understanding of real-time pipelines, trims, decals, and LODs Experience on AAA titles and flight simulation projects Clear communication and reliable delivery What I deliver Aircraft interiors and exteriors for simulators Modular environments and props High-poly to low-poly game assets 3D assets for product and technical visualization Decals, trim sheets, and tileable materials What clients say “Excellent work provided by Monomoy. His communication is excellent and he replies quickly with suggestions that make the project better. The textures based on real-world buildings looked realistic and were exactly what we needed. The project was completed successfully and we will continue working with him.” Highlights Top Rated on Upwork Worked on Microsoft Flight Simulator (2024), Alan Wake 2, and other AAA titles Nearly 7 years of studio and freelance experience If you’re tired of re-doing assets or fixing files from other artists, I can help. Send me a message and let’s make your project smoother, faster, and better.

🇮🇳Bangalore, India$50/hr100% JSS5.00 (9)Since Nov 2015

Earnings and projects

MRR
$1.6k

Last 6 months ÷ 6

World#30,301 / 412k
🇮🇳Country#3,612 / 45.9k
Revenue, last 30 days
$3.6k

Last 6 months: $9.5k

World#9,738 / 412k
🇮🇳Country#1,190 / 45.9k
Total earnings
$30k

Billed in all: $31k

World#109,339 / 412k
🇮🇳Country#15,454 / 45.9k
Per project
$2k

$3.2k in the last 6 months

World#76,142 / 412k
🇮🇳Country#9,228 / 45.9k
Projects, last 6 months
3
100% fixed0% hourly
World#66,481 / 412k
🇮🇳Country#7,740 / 45.9k
Projects in all
15
100% fixed0% hourly
World#161,378 / 412k
🇮🇳Country#22,350 / 45.9k

Earnings, last 30 days

$31k+$3.6k earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$26k$28k$30k$32kOct 8Oct 23Nov 7

Skill rankings: Top 4% in Autodesk Maya

Ranked by MRR among everyone on Upwork with the skill.

  1. #6Marmoset Toolbag111 freelancers · 🇮🇳 #1Top 5%
  2. #7Texturing & Shading130 freelancers · 🇮🇳 #3Top 5%
  3. #45Substance Painter1,007 freelancers · 🇮🇳 #4Top 4%
  4. #65Autodesk Maya1,468 freelancers · 🇮🇳 #7Top 4%
  5. #653D Texturing1,001 freelancers · 🇮🇳 #9Top 6%
  6. #141Unreal Engine2,130 freelancers · 🇮🇳 #12Top 7%
  7. #195Autodesk 3ds Max3,046 freelancers · 🇮🇳 #6Top 6%
  8. #6793D Modeling10,500 freelancers · 🇮🇳 #38Top 6%