Hammad F.
Senior Unreal Engine Developer | C++ | Blueprints | Multiplayer
Need a senior Unreal Engine developer who can join an existing codebase, find the real blocker, and ship reliable gameplay or multiplayer features? I’m an Unreal Engine C++ and Blueprint developer with 8+ years in game development. I’ve contributed to teams and titles including Gotham Knights, Creed: Rise to Glory VR, Heroes & Generals, Pixelmon, Sensorium Galaxy, Virtua, and Maelstrom across PC, console, mobile, and VR. I also co-authored two Packt books on Unreal Engine 4/5 game development. I can help with: • Gameplay systems in C++ and Blueprints • Multiplayer architecture, replication, and dedicated servers • Gameplay Ability System (GAS) • PlayFab, Amazon GameLift, Steam, and Wwise integrations • Bug diagnosis, refactoring, and project stabilization • UE5 prototypes, vertical slices, platform ports, and live-service systems Recent Upwork work includes a UE5.4 Motion Design-to-RenderTarget solution and Blueprint/C++ stabilization and bug fixes in existing projects. My process is straightforward: define the target and acceptance criteria, inspect the architecture, surface risks early, and deliver maintainable work in small, testable milestones with clear progress updates. Send me your Unreal version, target platform, current blocker, and desired outcome. I’ll confirm whether I’m a fit and propose a sensible first milestone.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $13,032$13k
Across 13 contracts