Ihor B.
Senior Unity Game Developer | Mobile, PC, Web & AR/VR
I am a Senior Unity Game Developer with 12 years of professional experience, building, improving, and scaling games for Mobile, PC, WebGL, AR, and VR. ๐ 70+ projects delivered ๐ 20,000+ hours of Unity development ๐ Delivered games reaching 5M+, 1M+, and 500K+ downloads I can take your project from an idea or MVP to a polished release, or join an existing Unity project to solve technical problems, improve its architecture, and complete challenging features. I CAN HELP YOU WITH: ๐ฎ Game Design: game mechanics, balance, level design, economy, monetization, and player engagement ๐จ 2D Art & UI/UX: concept art, characters, environments, and intuitive user interfaces ๐ ๏ธ 3D Art & Modeling: characters, props, environments, stylized and realistic assets โจ Animation: character animation, VFX, and smooth in-game motion ๐ป Programming: Unity and C# development for Mobile, PC, macOS, WebGL, AR, and VR ๐ QA & Testing: automated and manual testing, unit tests, and CI/CD pipelines RECENT SUCCESS STORIES: ๐ Love Water: helped develop and support a Unity mobile puzzle game that reached 5M+ downloads ๐ Pickatale: delivered an MVP that helped the client secure $1M in funding ๐ Cyberunity: Biogenesis: completed a challenging PvP mode after two senior developers had been unable to deliver it ๐ Virtual Shooting Range: developed a Unity training simulator that helped the client secure contracts with the Ukrainian Army ๐ Motorcycle Racing Simulator: contributed to a Unity mobile racing game that reached 1M+ downloads WHY CHOOSE ME? โก๏ธ Strong focus on quality, deadlines, performance, and player experience โก๏ธ Deep understanding of Unity architecture, game mechanics, multiplayer, monetization, and retention โก๏ธ Experience across Mobile, PC, WebGL, AR, and VR platforms โก๏ธ Full ownership from planning and estimation to release and updates โก๏ธ Clear communication, realistic estimates, flexibility, and transparency TECHNICAL EXPERIENCE: I primarily work with Unity and C#. I have used Zenject and StrangeIoC to build scalable project architecture, and Photon, sockets, PlayFab, Firebase, and REST APIs for multiplayer and backend functionality. I have implemented in-app purchases, advertising, analytics, authentication, cloud saves, push notifications, deep links, and integrations with AdMob, Unity Ads, Facebook SDK, Google APIs, Apple APIs, Amplitude, and Sentry. My experience also includes URP, HDRP, Addressables, AssetBundles, Spine 2D, DragonBones, AR Foundation, Vuforia, WebGL optimization, unit tests, GameDriver, and CI/CD pipelines. ๐ฌ Have an idea, an existing Unity project, or a difficult technical problem? Send me a message and letโs discuss how I can help.