Ihor B.
Senior Unity Game Developer | Mobile, PC, Web & AR/VR
I am a Senior Unity Game Developer with 12 years of professional experience, building, improving, and scaling games for Mobile, PC, WebGL, AR, and VR. 👑 70+ projects delivered 👑 20,000+ hours of Unity development 👑 Delivered games reaching 5M+, 1M+, and 500K+ downloads I can take your project from an idea or MVP to a polished release, or join an existing Unity project to solve technical problems, improve its architecture, and complete challenging features. I CAN HELP YOU WITH: 🎮 Game Design: game mechanics, balance, level design, economy, monetization, and player engagement 🎨 2D Art & UI/UX: concept art, characters, environments, and intuitive user interfaces 🛠️ 3D Art & Modeling: characters, props, environments, stylized and realistic assets ✨ Animation: character animation, VFX, and smooth in-game motion 💻 Programming: Unity and C# development for Mobile, PC, macOS, WebGL, AR, and VR 🐞 QA & Testing: automated and manual testing, unit tests, and CI/CD pipelines RECENT SUCCESS STORIES: 🏆 Love Water: helped develop and support a Unity mobile puzzle game that reached 5M+ downloads 🏆 Pickatale: delivered an MVP that helped the client secure $1M in funding 🏆 Cyberunity: Biogenesis: completed a challenging PvP mode after two senior developers had been unable to deliver it 🏆 Virtual Shooting Range: developed a Unity training simulator that helped the client secure contracts with the Ukrainian Army 🏆 Motorcycle Racing Simulator: contributed to a Unity mobile racing game that reached 1M+ downloads WHY CHOOSE ME? ➡️ Strong focus on quality, deadlines, performance, and player experience ➡️ Deep understanding of Unity architecture, game mechanics, multiplayer, monetization, and retention ➡️ Experience across Mobile, PC, WebGL, AR, and VR platforms ➡️ Full ownership from planning and estimation to release and updates ➡️ Clear communication, realistic estimates, flexibility, and transparency TECHNICAL EXPERIENCE: I primarily work with Unity and C#. I have used Zenject and StrangeIoC to build scalable project architecture, and Photon, sockets, PlayFab, Firebase, and REST APIs for multiplayer and backend functionality. I have implemented in-app purchases, advertising, analytics, authentication, cloud saves, push notifications, deep links, and integrations with AdMob, Unity Ads, Facebook SDK, Google APIs, Apple APIs, Amplitude, and Sentry. My experience also includes URP, HDRP, Addressables, AssetBundles, Spine 2D, DragonBones, AR Foundation, Vuforia, WebGL optimization, unit tests, GameDriver, and CI/CD pipelines. 💬 Have an idea, an existing Unity project, or a difficult technical problem? Send me a message and let’s discuss how I can help.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $11k
Billed in all: $75,299$75k
$2.2k in the last 6 months
Across 6 contracts
Across 50 contracts
Earnings, last 30 days
Skill rankings: Top 5% in Video Game
Ranked by MRR among everyone on Upwork with the skill.
- #17PC Game296 freelancers · 🇺🇦 #4Top 6%🇺🇦#4 of 17
- #26AR & VR Development278 freelancers · 🇺🇦 #4Top 9%🇺🇦#4 of 21
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- #33Video Game682 freelancers · 🇺🇦 #4Top 5%🇺🇦#4 of 37
- #49Game Testing852 freelancers · 🇺🇦 #6Top 6%🇺🇦#6 of 46
- #51Augmented Reality593 freelancers · 🇺🇦 #6Top 9%🇺🇦#6 of 47
- #54Mobile Game715 freelancers · 🇺🇦 #7Top 8%🇺🇦#7 of 57
- #56WebGL603 freelancers · 🇺🇦 #5Top 9%🇺🇦#5 of 50