Muhammad Shahbaz S.
Senior 3D Game Artist | Unity & Unreal | Shaders, VFX, Optimization
I'm a Senior 3D Game Artist with 8 years of experience building assets, shaders, and VFX that perform as well as they look in Unity and Unreal Engine. Most 3D artists stop once something looks good in the viewport. I go further โ making sure it holds up in-engine, at target frame rate, with clean shaders and optimized geometry. Core services: - 3D Modeling, Sculpting & Texturing for characters, props, and environments - Custom Shader Development (Unity Shader Graph, Unreal Materials) for stylized, PBR, and VFX-driven looks - Real-Time VFX and particle systems - Performance Optimization โ fixing draw calls, overdraw, LODs, and frame-rate issues - Rigging & Animation Setup for clean, functional in-engine controllers - Procedural environment workflows using Houdini Tools: Unity, Unreal Engine, Blender, Houdini, Substance Painter, DaVinci Resolve I've completed 16 projects on Upwork across fixed-price and hourly contracts. Clients have specifically called out my ability to solve in-engine 3D issues that other freelancers couldn't fix. If you need a 3D artist who understands both the art and the engine side of your project, let's talk about what you're building.