Muhammad Shahbaz S.
Mobile Game 3D Environment Artist | Tech Artist | Level Design | Unity
Senior 3D Environment Artist & Technical Artist for mobile games. As a 3D game artist and level designer, I build game-ready 3D environments, levels and low poly assets in Unity and Unreal Engine that look great AND hold a stable frame rate on mid-range Android and iOS devices. Many mobile projects stall because the art doesn't fit the budget: marketplace assets that blow up draw calls, scenes that lag or overheat phones, and artists who stop at "looks good in the viewport." I work on both sides — the art and the engine. WHAT I CAN DO FOR YOUR MOBILE GAME ▸ 3D Environment Art (Stylized, Low Poly & Realistic) Modular environment kits, props, terrain and full game levels — clean topology, UV unwrapping, baking, PBR & stylized texturing and texture atlasing. ▸ Level Design with Your Existing Assets Already have an asset pack or art kit? I assemble it into playable, polished levels: blockout, layout, composition, lighting and set dressing — optimized for your target devices. ▸ Shaders, Lighting & VFX (Technical Art) Custom shaders in Unity Shader Graph / URP and Unreal Materials for stylized, toon, PBR and VFX-driven looks, baked lightmaps, light probes and lightweight mobile VFX. ▸ Mobile Game Optimization Draw call reduction, static / GPU batching, LODs, occlusion culling, texture compression (ASTC / ETC2), overdraw fixes, vertex budgets and profiling with the Unity Profiler & Frame Debugger — so your game runs smoothly on real devices. ▸ Rigging & Animation Game-ready rigs and animations for characters and props, set up cleanly in Unity / Unreal (Mixamo / Humanoid compatible). TOOLS Unity (URP) · Unreal Engine · Blender · Houdini · Substance Painter WHY CLIENTS HIRE ME • 8+ years in 3D game art, most of it on mobile games • 100% Job Success on Upwork, 5.0-star client reviews • Clients hire me to fix engine-side 3D problems other freelancers couldn't solve: "It's rare to find someone who understands both the artistic side of game art and the technical side of implementation inside game engine." • Unity Certified 3D Artist Specialization + Shader Development certification Send me your game's art style, target devices and the scene or level you need. I'll reply with a clear plan and timeline.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $1.2k
Billed in all: $22,442$22k
$207 in the last 6 months
Across 7 contracts
Across 17 contracts
Earnings, last 30 days
Skill rankings: Top 23% in Unity
Ranked by MRR among everyone on Upwork with the skill.
- #41Low Poly138 freelancers · 🇵🇰 #8Top 30%🇵🇰#8 of 26
- #69Game Background & Environment233 freelancers · 🇵🇰 #16Top 30%🇵🇰#16 of 52
- #82UV Mapping329 freelancers · 🇵🇰 #12Top 25%🇵🇰#12 of 34
- #903D Lighting310 freelancers · 🇵🇰 #6Top 29%🇵🇰#6 of 33
- #96Level Design338 freelancers · 🇵🇰 #21Top 28%🇵🇰#21 of 58
- #180Game Asset606 freelancers · 🇵🇰 #31Top 30%🇵🇰#31 of 112
- #180Mobile Game Development568 freelancers · 🇵🇰 #55Top 32%🇵🇰#55 of 197
- #1813D Texturing & Lighting593 freelancers · 🇵🇰 #28Top 31%🇵🇰#28 of 116